News
PSPLock (PSP Application)

PSPLock – Keep out unwanted users!

Author release notes:

I’ve just made this file that can be used to lock out users. It has to be manually flashed in, but once installed is quite a secure way of keeping people out of your PSP. Its quick, as all that is required is a memory card to be inserted, the PSP does the rest for you, so no lengthy passcodes to be put in.

I’ve included instructions on the readme, and they are pritty straightforward, but if you get stuck (lord help us) then just PM me and I will try to give some assistance.

If you do like this, there is a small list of ideas, if you really want to see any of them implemented, or have any other ideas, just post on here.

Just as a warning, I’m running 3.10OE-A, so while it should work fine on other versions, it could come with problems, but as long as your sensible about back-ups etc, you should be safe.

http://forums.qj.net/f-psp-development-forum-11/t-release-psplock-keep-out-unwanted-users-114596.html

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Recession Maxidemo (PSP Demo)

Some of you probably remember these awesome machines called Amstrad CPC, Atari ST or Amiga.. At this time (1990-1995), a common activity for programmers was to accomplish impressive visual effects demonstrating how powerful their machine was. It’s made of 5 different parts, powered by some awesome musics and original graphics made by Yoyo and Mat.

Source: http://www.dcemu.co.uk

http://www.yopland.com/Yopland/Downloads/recession.zip

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Starcraft Ghost GBA v0.3 (GBA Game)

Starcraft Ghost GBA is an attempt to bring “Starcraft Ghost” to the Gameboy Advance.

http://thommas.free.fr/scgba/

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PSP Filer v3.6 (PSP Application)

Mediumgauge has released a new version of his file browser PSP-Filer. Thanks to http://dcemu.co.uk for the news.

Changes:

– able to create folders on RAMDISK.

http://www.geocities.jp/mediumgauge/

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Perpetual (16-07-2007) (NDS Application)

Mollusk has released an updated version of Perpetual. Information in french language available at it’s release thread, along with the download.

http://www.dev-fr.org/index.php/topic,690.0.html

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Interview with Mathieulh (PSP misc)

Mathieulh is one of the pillars of the big foundations that is our PSP scene. His journey in the PSP scene spotlight started with his now-defunct team, SonyXTeam. He then went on to work with other scene greats like Dark AleX and the N00bz team, giving us great things in the form of downgraders, custom firmwares and many other things that you and I might not know about.

http://forums.exophase.com/showthread.php?t=2736

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Hex-A-Pop (PSP Game)

This is a PSP adoptation of Hex-A-Hop, a puzzle game based on hexagonal tiles, by Tom Beaumont. The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting.

http://www.neoflash.com/forum/index.php/topic,4467.0.html

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PocketNES (16-07-2007) (NES emu for GBA)

PocketNES is a Nintendo Entertainment System emulator for the Gameboy Advance.

Changes:

* Palette updater fixed, no longer writes out of bounds
* Duck Tales Fix (supports changing 8×8 sprite origin between left and right pattern table per scanline)
* ‘dirty tiles’ system for CHR-RAM games
* Different code for updating the sprites
* These two together fix sprite glitches in Battletoads, Wizards and Warriors 3, and more.
* Also a buggy and broken dirty tile system for CHR-ROM games
* New per-scanline scrolling code fixes Slalom, horribly breaks Rad Racer
* sprite visibility per-scanline buffer updated in sync with rest of buffers
* Fixed a little bug which caused harmless extraneous memory writes
* Yes it’s really buggy. Has a new ‘new frame’ system which fails in lots of games.

http://www.dwedit.org/dwedit_board/viewtopic.php?pid=1976

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Dicewars DS v0.2.0 (NDS Game)

Dicewars DS is a multiplayer version of a popular Flash based strategy game for Nintendo DS. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.

http://forum.gbadev.org/viewtopic.php?t=13697

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MAME GP2X v4.3 (Arcade emu for GP2x)

Franxis has updated his MAME port for the GP2x.

Changes:

– TV-Out fixed. It was broken with the new VSync patch only applicable to the GP2X LCD screen.
– A more exact VSync timing has been added, thanks to Notaz.
– Default sound sample rate is again 15 KHz (instead of 22 KHz) due to popular demand.
– An stupid bug in the DrZ80 interrupts handling has been solved, it was causing slowdowns in several games.

http://www.talfi.net/gp32_franxis/

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