Videlectrix Secret Collect is game for you collect secrets from all over the globe. Featuring a Strong Bad! It have all kind of futuristic maze for you to run around in.
Brunni has updated his coding library for the Nintendo DS. Download is directly available here: http://brunni.dev-fr.org/dl/nds/uLibrary.rar
More information is available in french language at it’s release thread.
http://www.playeradvance.org/forum/showthread.php?t=6239&page=4
zeblackos has improved his NDS puzzle game Plop Invaders. The coder is still looking for a translator from french to english.
Air Hockey is a Hockey game for the NDS.
SMS Plus PSP is Sega Master System and Game Gear emulator for PlayStation Portable.
Changes:
Fixed a bug that caused subsequently loaded games to crash
Added an option to use a faster, less accurate sound emulation engine (3-4 fps difference)
Added an option to remove the leftmost vertical column for SMS games
If you want to get your gp2x to sleep press L+R+middle volume. CPU will go down to 30Mhz, backlight will be disabled and the lcd chip will be turned off. Battery led will blink every second. To go back to normal mode, use the same combination again. The program stays active while the gp2x is running.
The clock from the TV show 24, now on your DS! With realistic font and sound! It’s open source (GNU GPL v2), so modify as you wish.
Gedeon34 has graphically improved River Crossing for Nintendo DS. It’s a puzzle game where you have to cross a river full of danger. There are three different types of puzzles available.
Franxis has updated his MAME port for the GP2x.
Changes:
– Compatibility improvements in the Cyclone M68k core. E.g. SpinMaster and Aero Fighters series are working again. Thx to Notaz.
– Optimizations in the Cyclone M68k core. 23% of the code has been removed. Also some Picodrive specific hacks have been removed. Thx to Notaz.
– Added the correct VSync code from Picodrive. Do not use auto-frameskip with VSync!. Thx to Notaz.
– Added sound quality selector (11-44 KHz). Also some tweaks have been done in the sound library and it is more accurate.
– Optimizations in the FM sound hardware libraries.
– Minor changes in the DrZ80 and the CPS-1 interrupts handling.
PSPUAE is a port of the famous Amiga emulator UAE.
Changes:
– Removed alot of un-needed code, to gain usable memory (GnoStiC and cmf)
– Optimized code to gain speed (GnoStiC)
– Added alot of defines to gain speed (FOL and GnoStiC)
– Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf)
– Changed the delay and latency on sound to gain speed (FOL)
– Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL)
– Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL)
– Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC)
– Fixed memory selection, now only valid amiga memory configs are selectable (cmf)
– Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf)
– Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC)
– Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This stops the crash with certain configs, when AutoZoom was on. Simply Press and hold L & R Trigger and SELECT after reset to turn it back on (FOL)
– Removed support for E / X-Loader and Tiff exploits as it was causing crash in Custom Firmware’s. A seperate E / X-loader tiff version is released seperately (FOL)