News

PSP Power Controller v5.1.2 (PSP Application)

PSP Power Controller by SnyFbSx allows to set various options on your PSP.

Changes:

Added a new version of auto shutdown.(Versions to specify a time)
Added a shutdown’s icon.
Sleep type “IDLE SLEEP (AUTO)” was changed to hide at VSH.
[Bug fix] Fixed a bug that sets the CPU clock.
[Bug fix] Fixed the display when the timer icon.
[Bug fix] Fixed a bug that is automatically output even if the log has been set.
Adjusted between the battery and the battery icon percent.
To prepare a priority draw the icon.

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Company v1.0 (Story Edition) (PSP Lua Game)

Company is a card game where winning is a matter of strategy and luck. Your goal is to found a company and earn more money than other players (CPU). The task is not simple as they try to prevent you from earning money by using threat cards or stealing your company incomes. Keep your money save! For details consult “rules.doc”.

Thanks to http://www.dcemu.co.uk/content/93640-PSP-GAME-Company-v1.0-Story-Edition for the news.

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Super Smash Bros Crash (Demo 10) (NDS Game)

“Super Smash Bros Crash” is a Super Smash Bros fan game created by miguel28. The project is a demo, but has 29 characters, 29 stages, 2 CPUs, music and sounds that accompany you throughout the game and two game modes. You can also take pictures of the battle (saved in .bmp format).

Thanks to http://www.dcemu.co.uk/content/93641-NDS-GAME-Super-Smash-Bros-Crash!-DS for the news.

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Muncher (30-07-2011) (A2600 Game)

Wickeycolumbus is working on a small game, which is currently named “Muncher”. You play as a yellow square and your goal is to “eat” the red squares while avoiding aliens.

Release notes:

Here is a new ROM with a few things added. There are now 8 variations, 5-8 being the same as 1-4 but without extra lives. I plan on making the game go faster/make you loose points faster as you clear boards. There will also be extra lives in games 1-4 every couple thousand points.

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CorsixTH v1.01 (Wii misc Port)

CorsixTH aims to re-implement the game engine of Theme Hospital, and be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented in open source code, the project will serve as a base from which extensions and improvements to the original game can be made.

CorsixTH uses SDL and LUA, both of which are included in the source archive ready to be built for the wii. Note that SDL has been modified specifically for CorsixTH.

Changes:

– Many fixes from Corsix-TH SVN. Including (but not limited to) no more stuck patients or handymen, variable speed doctors, doctor promotions, patients sometimes vomit/litter/wet themselves…
– Rewrote the input handling to make proper use of all available SDL joysticks (including gamecube controllers)
– Reworked the video renderer slightly.
– Rewrote the audio renderer to use libaesnd; channels are no longer reversed.
– Newest libogc (no more random crashes when using a real mouse).

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Micro Lua DS v4.1 (NDS misc)

Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS.

Changes:

New features
* Add screen.drawTexturedQuad() and screen.drawTexturedTriangle()
*__ to draw textured primitives.

Improvements
* Change the logo of the binaries. It is now really cute
* Change the transparency system. There are now the functions screen.getLayer() to get the current layer and screen.getAlphaLevel() to get the current blending coefficient. For screen.setAlpha(), the layer argument is now always optionnal.
* Improve the System.listDirectory() function. It now sorts files and directories alphabetically, and give the size of the files.

Bug fixes
* Add some functions to ease handling canvas objects (Canvas.setObjOnTop() and Canvas.removeObj()).
* Fix getting a BSoD when pressing Start at startup.
* Fix some Image transformations not being permanent with Canvas.
* Transparency levels are now between 0 and 99 (as 100 resets the transparency system).
* Fix Canvas.getAttr() which now only requires two arguments.
* Fix Canvas.removeObj() to now delete the right object.

Thanks to http://www.nintendomax.com/viewtopic.php?f=19&t=13675 for the news.

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