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Classic tactical game. Your goal is to control as big territory as you can. Each turn you can change the color of your territory and get neighbouring cells of that color under your control.
https://slideme.org/application/space-invader
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Slide Keyboard displays keys 4 times bigger than the standard android keyboard. Press the key with the character you want to type while swiping your finger in its direction.
https://slideme.org/application/slide-keyboard
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Reminder based on your current location. Location can be specified by address (road, city, feature, etc.), or selected from the map. It will remind you when you are close to a specified location.
https://slideme.org/application/locrem
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sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier’s xz80 and Russell Marks’s z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices. Changes: Fixed a few issues with the joystick configurator
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,72,392
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News from the Pandora front! Quote: That’s the weight of the packages fully packaged up with painted cases (unless our friends lied to us) – and getting the plane to UK on Monday. Yay! We’ll probably get a tracking number on Monday (it took two days the last time we got a shipment from China), then we can be sure! … Read more
http://www.open-pandora.org/index.php?option=com_content&view=article&id=176
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Added May 7, 2010, Under:
Wii
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
http://code.google.com/p/mplayer-ce/
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Master Maze is a maze game. Changes: Saving of your choice of music should work please try it for me
http://dsgamemaker.com/forum/viewtopic.php?f=27&t=3875&p=37616#p37616
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This is an old-skool SHMUP type of game. So far this is only a basic engine. Quote: Done: * Sprites are in 2d (system can handle Vram and Ram based tiles in realtime) * 3D Background (the mode7-like floor and ceiling is using the 3d hardware) * Procedural 3d models (based on the supershape formula by Paul bourke) * Enemy … Read more
http://forum.gbadev.org/viewtopic.php?t=17242
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In Bobbyloujo’s game you have to pop ballons with your plane, but avoid other obstacles. Good luck! Release notes: Sorry it took so long. You can blame my absence on snowboarding season. Anyway, here’s my finished game.
http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4383
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Each time you touch the diamond, you earn one point. Every 100 points you gain one life. There are 3 difficulties, each varying with base lives and score needed to up the speed.
http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4373
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