News

PocketSNES SA-1 (SNES emu for GP2x)

HeadOverHeels has released a new version with SA-1 support and with “Speedhacks” of “SnesAdvance” support.

This is an Alpha, so is much less compatible and slower than previous versions.

This version is only recommended to play Super Mario RPG, is not a substitute for the previous version. When you launch Super Mario RPG must appear a “speedhacks loading” message, if you cannot see that the game is not loading correctly. If you overclock to 260 you can play SMRPG between 20-40 fps.

This version also supports Kirby’s Dreamland, Kirby Superstar & Parodius 3 , but they are too slow.You can try to add the specific speedhacks for each of these games to improve performance.You have to edit snesadvance.dat and add the specific hacks that you want, it is text file.

(News text supplied by Rivroner, thanks)

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MobileChat v2.1 (iPhone WIP)

twenty08 are about the release MobileChat v2.1 this week…

Read on:

We’ll be release MobileChat 2.1 later this week/this weekend. It works fully on 1.1.3.This isn’t a major release, it’s more of a compatibility release with a few fixes and a feature add:
– Works on 1.1.3
– DNS Issue that plagued 1.x and 2.0 has been resolved.
– BSD Subsystem dependency should be gone.
– Added support for XMPP
– Tweaked GTalk settings
– Sign On progress notifications (as seen in screenshots)
– Disconnect Notification: if you get kicked off, or you can’t sign on, you’ll be alerted now

AIM is working fine, the hold up is with XMPP/GTalk. While we resolved the DNS issues that really held both services back during the initial release of 2.0, we’re running into issues with authentication on both services now. We’re exploring the option of upgrading to libpurple 2.3, and have it 95% compiled on the iPhone at this point. Should only be another few days to finish up the port of libpurple to the iPhone and then upgrading the method calls in the application.

I’m sure the AIM users are going to be saying “I don’t care about XMPP, I want it now” however, believe me, a newly compiled libpurple on the iPhone will definitely improve performance.

Stay tuned guys!

Oh, and for those of you who really can’t wait for us to release this later this week, SVN Revision 72 works fine for AIM.

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iAthan v0.14 (iPhone misc)

iAthan native Prayer Times, Athan/Azan and Qibla direction software for iPhones and iPod touch. Get daily prayer (salat/salah/namaz) timings for your local city along with Qibla direction, distance and athan (azaan/azan) now on iPhone and iPod Touch!

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iQuran v0.06 (iPhone misc)

iQuran – the Mobile Quran (Koran/Coran) Recitation software for iPhones and iPod Touch.

iQuran offers its users the Complete Quran in Arabic along with its various translations. Specially designed to allow easy reading with easy scrolling, iPhone style. With excellent built-in audio capabilities, iQuran utilizes these to provide a very satisfying recitation playback experience, with verse for verse recitation along with auto-scrolling and verse highlighting.

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iCrossword v0.2 (iPhone Game)

iCrossword is a native crossword puzzle client for the iPhone

– loads the puz file format popular with online crossword puzzles such as New York Times newspaper
– double tap navigation bar to get to options screen. There you can get info about current puzzle and perform operations on it
– add new .puz files into /var/mobile/Library/iCrossword/puz
– thanks armadillo for the icon

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iSolitaire v0.81 (iPhone Game)

iSolitaire is a native version of Klondike Solitaire (same as XP Solitaire game) for the iPhone. The current features are:

– plays Klondike version of Solitaire
– double tap table for options screen where you can deal new cards, change the draw number (1 or 3) or show time/score
– nice surprise once you win (hint: see iSnake or Bounce for an idea what might happen)
– theme support. Add your own theme and easily switch via options screen. Included is a default wood theme (thanks to armadillo)
– animation effects

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iSlots v0.5 (iPhone Game)

iSlots is a 3 reel slot machine game for the iPhone. The current features are:

– Vegas style graphics and sounds
– saves credits
– double tap to get to options
– scroll screen up to see payout information
– v0.2 graphics redone by armadillo. Want to say a BIG thank you to armadillo as I think he’s done a fantastic job making the graphics more polished
– top 5 winners ticker. The top 5 highest credits winners (that have submitted) will have their name and winnings displayed on every player’s ticker
– top 50 winners web page. Web page lists the top 50 highest credit winners
– v0.4 ticker redone by armadillo. BIG thank you again

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Pucka DS (NDS Game)

Release notes from darkplastic:

Just like to say thanks for the lib and the pretty amazing docs that came with it. For my first game I just extended one of the existing demo’s quickly and made puckerDS. Includes Basic AI and dodgy goal scoring physics, but is good for a bit of quick entertainment. 😀

Source is at:

http://svn.jamesgrafton.com/pucka_ds/

Comments welcome!

(works best on supercard hardware)

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