News
Genesis4iPhone v1.0.0 WIP (Genesis emu for iPhone)

Here are some more WIP news of ZodTTD’s upcomming Genesis4iPhone:

I finally had time to sit down and work at length on genesis4iphone. After a long run, I changed out the 68000 CPU emulation core, tweaked the audio a bit, and used hardware rotation and scaling for landscape. Combined with some other tweaks and auto-frameskip, genesis4iphone is shaping up very fast! Along with a new icon, and controller skins, this update is much more polished than before.

Now that many games are full speed, it’s time to get videos out of this new version! If you make a nice looking video of it on a service such as YouTube, let me know and I will make it frontpage ZodTTD.com news.
Not many people know of this emulator yet, as the bigger news outlets haven’t picked up on it. Lets get the word out about genesis4iphone, to make this the biggest public release yet. 🙂

http://zodttd.com/

By with 0 comments
PSP-Maps v0.5 (PSP Application)

Here is an attempt to bring Google Maps to the PSP with a simple interface. This program is not using the Google Maps API (except for address search), it is retrieving the images directly.

Changes:

added Virtual Earth and Yahoo! Maps support (thanks to boomerang for the idea)
address search menu
customizable cache size
added an option to load neighborhood to cache
switched to TTF font
fixed a bug with favorites
new buttons mapping

Other release notes:

I hope you will enjoy it!
The Virtual Earth and Yahoo Maps support was quite easy to add since the tile system is very similar to Google Maps.
The address search menu uses the Google Maps API, with a static API key in the source code. In fact I realized the API key is not “secret” since it is visible on a website source code for example. However, if it generates too much traffic it might be disabled…

You can now setup PSP-Maps to have a very big cache. And you can use the “load neighborhood” option to load the tiles around the current position in the cache, with a large radius (useful to generate a map for offline usage).

http://royale.zerezo.com/psp/

By with 0 comments
Color Mixer v0.2 (PSP Lua Application)

Color Mixer is a Homebrew Application coded in LUA which allows you to create your own colors by modifying RGB values from 0 up to 255. You’ll have to define two colors, and the result of the sum of these two colors will be shown.

This Homebrew not exactly mixes colours, but calculates sums of R values, V values and B values you have defined.

http://forums.qj.net/showthread.php?t=137185

By with 0 comments
MAME4ALL GP2x v1.2 (Arcade emu for GP2x)

Franxis and team updated their MAME port for GP2x. MAME is a “multiple arcade machine emulator”.

Changes:

– The random games launching problem has been corrected.
– Random problems with USB joypads should be gone.
– The four players can be controlled with the GP2X joypad.
– The coinage and start buttons of the four players can be controlled with the GP2X joypad (see readme.txt).
– Problem with Namco System 1 games has been solved.
– The vector games visualization is improved using antialias and translucency.
– Fixed screen orientation in Dodonpachi and Dangun Feveron.

http://www.talfi.net/gp32_franxis/

By with 0 comments
PDRoms Coding Competition 3.99 – Compo Downloads (misc)

The PDRoms Coding Competition #3.99 is over and we had 11 entries! Before we go for the presentation, hail our sponsors 😉

Sponsors:

Super Fighter Team – http://superfighter.com/ – Thanks to Brandon Cobb.
CSW Verlag – http://www.go64.de/ – Thanks to Enno Conners.
Mindcandy DVD – http://www.mindcandydvd.com – Thanks to Dan Wright.

The results will be announced the next days – If you plan to submit your entries in an improved version to the Neoflash Coding Competition which ends in one day, you may do so – it can’t hurt to have the chance to win something twice 😉 http://www.neoflash.com/forum/index.php?board=98.0

Entries:

[Master System] Headless Ninja Volley v0.9 //phpbb/viewtopic.php?f=6&t=439
[PSP] Mega Drops //phpbb/viewtopic.php?f=6&t=438
[PSP] Kakuro Nichiyou PSP v1.0 (Newspaper Edition) //phpbb/viewtopic.php?f=6&t=437
[PSP] BoxMan PSP v1a //phpbb/viewtopic.php?f=6&t=436
[NDS] Completly Unrealistic Landing Simulation v0.1 //phpbb/viewtopic.php?f=6&t=435
[NDS] Negative Space //phpbb/viewtopic.php?f=6&t=434
[NDS] KuMoLo //phpbb/viewtopic.php?f=6&t=433
[GP2x] Mutant Tank Knights //phpbb/viewtopic.php?f=6&t=432
[GP2x] 4WE //phpbb/viewtopic.php?f=6&t=431
[GBA] SuperWings //phpbb/viewtopic.php?f=6&t=430
[GBA] Storm (09-03-2008) //phpbb/viewtopic.php?f=6&t=429

Thanks for all contestants for their effort to keep homebrew alive!

http://pdroms.de/phpbb/viewtopic.php?f=59&t=440

By with 0 comments
Storm (09-03-2008) (GBA Game)

Here is Storm (09-03-2008) for the recently held PDRoms Coding Competition (PDRC) #3.99 – //phpbb/viewforum.php?f=59 – sponsored by Superfighter Team ( http://superfighter.com/ ), CSW Verlag ( http://www.go64.de/ ), Mindcandy DVD ( http://www.mindcandydvd.com/ ) and PDRoms. This entry has been submitted by SoLo2.

Description:

None

http://pdroms.de/phpbb/viewtopic.php?f=6&t=429

By with 0 comments
SuperWings (GBA Game)

Here is SuperWings for the recently held PDRoms Coding Competition (PDRC) #3.99 – //phpbb/viewforum.php?f=59 – sponsored by Superfighter Team ( http://superfighter.com/ ), CSW Verlag ( http://www.go64.de/ ), Mindcandy DVD ( http://www.mindcandydvd.com/ ) and PDRoms. This entry has been submitted by eKid.

Description:

Use the D-Pad to steer your jet to avoid the flashy bullet thingies.

Press B to fire at enemies. Collect Powerups (the “P” things that fly around) to strengthen your firepower.

Press A to launch a big missile that blows up lots of stuff. It also makes you invulnerable for a short period. You will start with 2 of these with each life. The “B” pickups will supply you with an extra missile.

If you touch a bullet then you will explode and lose a life! If you have no more extra lives, (shown in top-left/right corner) the game will end. You may continue from the beginning of the level (but you lose your score).

http://pdroms.de/phpbb/viewtopic.php?f=6&t=430

By with 0 comments
4WE (GP2x Game)

Here is 4WE for the recently held PDRoms Coding Competition (PDRC) #3.99 – //phpbb/viewforum.php?f=59 – sponsored by Superfighter Team ( http://superfighter.com/ ), CSW Verlag ( http://www.go64.de/ ), Mindcandy DVD ( http://www.mindcandydvd.com/ ) and PDRoms. This entry has been submitted by Neurox.

Description:

BigJo grows apples, a good red apples. The harvest has been taken by a group of giant worms. You must help BigJo to collect all the apples inside of the screen.

After, you’ll see a key. Take the key … you need it to open the door. The door will lead to a new level!

http://pdroms.de/phpbb/viewtopic.php?f=6&t=431

By with 0 comments
Mutant Tank Knights (GP2x Game)

Here is Mutant Tank Knights for the recently held PDRoms Coding Competition (PDRC) #3.99 – //phpbb/viewforum.php?f=59 – sponsored by Superfighter Team ( http://superfighter.com/ ), CSW Verlag ( http://www.go64.de/ ), Mindcandy DVD ( http://www.mindcandydvd.com/ ) and PDRoms. This entry has been submitted by Haroldo. Quasist.

Description:

Mutant Tank Knights is a Tank game for GP2x.

http://pdroms.de/phpbb/viewtopic.php?f=6&t=432

By with 0 comments
KuMoLo (NDS Game)

Here is KuMoLo for the recently held PDRoms Coding Competition (PDRC) #3.99 – //phpbb/viewforum.php?f=59 – sponsored by Superfighter Team ( http://superfighter.com/ ), CSW Verlag ( http://www.go64.de/ ), Mindcandy DVD ( http://www.mindcandydvd.com/ ) and PDRoms. This entry has been submitted by Kukulcan.

Description:

The goal in KuMoLo is to move boxes in such a way, that you can reach the marked exit. The faster and less moves you use, the better it is.

http://pdroms.de/phpbb/viewtopic.php?f=6&t=433

By with 0 comments