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Hold Plus v2.61 (PSP Application)

News from Torch: What does Hold+ do when the switch is enabled? * Switches off the LCD backlight. * Switches off the actual LCD screen. (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the … Read more

http://forums.qj.net/showthread.php?t=141671

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Custom IOS37 (Revision 2) (Wii Application)

Custom IOS37 by Waninkoko is a Custom IOS, an IOS modified to add some new features not available in the official IOS. This application comes with no warranty at all, neither express nor implied. Nor the author Waninkoko, nor anyone else will take any responsibility for any damage to your Wii console because of improper usage. Thanks to http://www.nintendomax.com for … Read more

http://wii.waninkoko.info/

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Android SDK Petition (Android misc)

There is a petition ongoing, because Google gives out the latest version of their Android SDK only to selected people instead to the whole community. Read on: Hello everyone, I’m starting this petition, to express my personal frustration about the release cycles and the information policy of the Android SDK. Before m5 we were waiting about 2 months, now we … Read more

http://groups.google.com/group/android-discuss/browse_thread/thread/957fa043e2a199b6?hl=en

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Terrance and Phillip (Build 37) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform. Release notes from atari2600land: Problems solved. New version. Have the right difficulty switch set to A to start from the beginning. Otherwise, you’ll start at level 4 (the swimming level.) How is the … Read more

http://www.atariage.com/forums/index.php?showtopic=121915&st=75

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Irrlicht (GP2x Engine Port Source Code)

GRZ is working on an Irrlicht port. The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. The port is … Read more

http://www.gp32x.com/board/index.php?act=ST&f=45&t=43068

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