News

sdlBasic PSP v0.5 (PSP Application)

sdlBasic is a small, efficient multiplatform basic interpreter originally created by Roberto Viola in 2002.

Its core is based on wxBasic and syntax, inspired by AMOS, is easy to learn by beginners http://www.sdlbasic.altervista.org contains the reference guides language overview, comand syntax, examples and additional tools and resources, required for development.

Using the interpreter
sdlBasic program(s) should be saved in [program_name].sdlbas file and placed in sdlBasic folder, together with EBOOT.PBP file and fonts directory. Of course, sdlBasic folder can be renamed, and EBOOT icon/background can be replaced with a number of tools. If only one .sdlbas file is detected in the folder, the interpreter immediately runs it. Over wise the program selection screen is displayed.

PSP-specific features & limitations
– setdisplay() dimensions are limited to 640×480, 320×240, 480×272 (and some derivatives)
– only some keyboard keys are mapped (arrows, enter, space, escape) and available through key() / inkey commands.
– all psp buttons can be queried with getButtonJoystick() call with button indexes from 0 to 13
– mouse calls are partially implemented via the analog pad and buttons mapped to [x],[o],[triangle],[square]
– isPSP=1 and os=PSP variables are added for platform detection.
– network, mpeg and cd-control calls as well as shell() are not implemented yet.
– mp3 playbeack is not supported. Ogg, wav and tracker formats should be used instead.

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Gianas Return WIP (22-05-2008) (GP2x Game)

News from the Giana’s Return Team:

World 1 – Boss enhancement!
Our coder has tweaked the first endboss this night. Overall it’s slightly more difficult than before, but considering there are dozens of chances to gain extra lifes before, it should not hurt too much.

Concerning some critism from Fusion_Power about the “layout” of the boss area, we have adjusted it. A before after check will be posted the next days. It’s really just a MINOR change, but it was probably really required.

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Temper4iPhone WIP (PCE emu for iPhone)

ZodTTD, the iPhone’s emulation master chief, is having his hands on a new emulator. This time a PCE/TG16 emulator for iPhone.

Quote:

Temper4iphone is a new emulator coming out for the Apple iPhone and iPod Touch. It’s a port of Exophase’s original work titled Temper. It emulates TurboGrafx-16 and TurboGrafx-CD, which is also known as PC-Engine and PC-CD respectively.

It is actually fairly complete and has been for over two weeks now. It has remained fairly untouched and untested since then, though. I’ve been waiting for an update from Exophase for Temper. After not receiving it for awhile I recently contacted him. He seems to be under the impression of there being little to no interest in such an emulator.

Lets motivate by showing some support for his great work, and let him know how much we would like Temper. As you know, he made gpSP, the emulator gpSPhone is a port of. He’s full of talent and I truly appreciate his work.

For those looking for more information on the TurboGrafx-16 and related hardware, take a look here:
http://en.wikipedia.org/wiki/TurboGrafx-16
There is also a few lists of games for these systems in the “See Also” section.

I believe with a good showing of support an update will come quickly and a release will be made within this week. Of course I’ll want the seal of approval from Exophase. I will keep everyone updated.

Looking forward to the replies,
ZodTTD

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Steam Tunnel Bob (21-05-2008) (A2600 Game)

The main goal is to get to the mine car. Find the steam valves to turn off the steam flowing out of pipes. Press the button on the steam valves to enable/disable steam from a particular pipe somewhere in the maze (but you’ll need to find out what pipes are being impacted). Avoid the construction worker. If he sees you, you’ll lose a life. Touch steam and you’ll lose a life. If you run out of time, you’ll lose a life, and the value of steam valves will reset.

Release notes:

Here’s a prototype build where the valve changes. It’s just a placeholder now, and no animation.

I’ll try to add some animation, and of course, make the valve have better graphics in “on” mode than just a red circle. 🙂

-John

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SIM Manager v6.45 (PPC Application)

Quote:

Here is SIM Manager version 6.45. It was extracted from official beta ROM for HTC Kaiser. Tested on TyTN II and it work fine, much faster then version 6.36 what i use before. Enjoy the probably newest version of SIM Manager.

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