Latest News

uLibrary v1.1 (NDS misc)

uLibrary is a new library for Nintendo DS. Basically, it is meant to use the 3D GPU to create nice 2D games very easily, using a different approach than existing libraries (quite similar to OSLib). The 3D GPU provides additional effects over the 2D GPU, like full transparency with alpha channel (objects can blend amongst them), a larger number of … Read more

http://brunni.dev-fr.org/index.php?page=home

By · 0 comments
Nethack DS v1.12c (NDS Game Port)

The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. Release notes from Abcd1234: *sigh* And yes, I’ve put 1.12c out. I’m hoping this is the last bugfix release for this version… anyway, this one fixes a more minor drawing problem which … Read more

http://frodo.dyn.gno.org/~brettk/NetHackDS

By · 0 comments
PSX4GP2x v0.1.2 (Test 2) (PSX emu for GP2x)

Shortly after Test 1 here comes Test 2 of ZODTTD’s PSX4ALL/PSX4iPhone port for the GP2x. Release notes: Here is the direct download link to psx4gp2x v0.1.2 Test 2: http://www.zodttd.com/psx4gp2x/psx4gp2x_0_1_2_t2.zip It’s been a long time since a psx4gp2x version has been made, so the change list is very long. I can tell you that the newly redesigned frameskip has been helping … Read more

http://www.gp32x.com/board/index.php?showtopic=39811

By · 0 comments
Heartlight PSP (XMAS Preview) (PSP Game)

Written in C using SDL, Heartlight PSP is a clone/remake of the classic Epic Megagames’ Heartlight, developed by Chaos/xLand Games originally released in 1994, since 2006 under a Creative Commons license. Get the original at http://www.classicdosgames.com/epic.html Goal: Get Percival the dwarf collect all hearts in each level and reach the open door. Sounds easy? Well, let 20 X-Mas Levels teach … Read more

http://pdroms.de/files/1448/

By · 0 comments
Powder (Release 094) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Changes: Dequipping a non-equipped item no longer dequips the corresponding equipped itemslot. Option menu has an option to disable the Action Bar to placate the churlish users out there. If a creature misses … Read more

http://www.zincland.com/powder/index.php?pagename=release

By · 0 comments
Powder (Release 094) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Changes: Dequipping a non-equipped item no longer dequips the corresponding equipped itemslot. Option menu has an option to disable the Action Bar to placate the churlish users out there. If a creature misses … Read more

http://www.zincland.com/powder/index.php?pagename=release

By · 0 comments