Latest News
Grafele has updated his game Car Crash. It has been released as “second part” but actually it makes more sense to handle it as v2. Changelog (translation from german to english by Kojote): Added options menu You can now turn on/off USB You can now turn on/off the sound Complete menu redesign Different XMB preview design Reshaped credits Streets is … Read more
http://pspsource.de/hdp_plugins/forum/forum_viewtopic.php?111285
The Nintendo DS port of Rise Of The Triad has been updated. Release notes: Recent Changes: * Improved music playback * MissileCam added (it’s on the controls menu) * Sleep mode (closing the DS lid) * Updated for devkitARM r21 Limitations: * Music requires extra work, and has some glitches. * No network support… yet. Thanks to http://www.dev-fr.org for the … Read more
http://vespenegas.com/rott.html
A protracker files (.mod) replay routine for Nintendo DS, it’s a direct conversion from the original Amiga one so it’s should be as accurate as possible, also it handles modules from 4 to 16 channels and it’s very small.
http://forum.gbadev.org/viewtopic.php?t=14628
DualSlot Browser lets you browse and copy files to the filesystems available. Meaning if you have two FAT based flashcarts inserted, you will have access to both! Be aware this is a very basic version.
http://forum.gbadev.org/viewtopic.php?t=14630
marshall has released the source code to his N64 homebrew game Funnelcube.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=81344
Added Dec 7, 2007, Under:
iOS
gpSPhone is a GBA emulator based ZodTTD’s port of gpSP to the GP2X. gpSP is a great GBA emulator written by the talented Exophase. ZodTTD ported it to the GP2X, and added an (iPhone/iTouch compatible) dynarec. By using this coding technique, fullspeed performance of GBA is obtained on the iPhone/iTouch. Changes: – Slightly increased performance. Much less “hiccups”. – Sound … Read more
http://www.zodttd.com/
vdub_bobby has updated “Squish Em”. Release notes: Update! Biggest change is the music! All four musical cues are in: beginning a game, starting a new life, reaching a new level (i.e., every 16 floors), and grabbing a suitcase. Though the new-level music comes in one floor too early. Also got the background wah-wah-wah-wah sound in as well. These sounds translated … Read more
http://www.atariage.com/forums/index.php?showtopic=117452
Wardive is an adaptive game with locative levels. It converts wlan-waves into game objects. The wlan conversion uses a streamsearch algorithm which was also used in streamfishing and searchsongs.
http://www.and-or.ch/wardive/
Added Dec 7, 2007, Under:
GP2x
This is a Hangman game for GP2x by Neurox. Previously made for GP2x-F200 (Touchscreen) it now has Joypad support, which makes it playable on any GP2x.
http://www.borzini.it/html/gp2xtli.html
Added Dec 7, 2007, Under:
GP2x
DJWillis let Guyfawkes of http://www.emuholic.com know that he has released a new test release of the port of ScummVM to the GP2X. Here are the release notes: To coincide with the open testing requests for DreamMaster’s new Lure of the Temptress engine and the recent testing requests for additional games using the AGOS engine I have done a quick SVN … Read more
http://scummvm.distant-earth.com/scummvm/