News

Wee Basic v0.3 (NDS misc)

Wee Basic, is a BASIC variant for the Nintendo DS and has been udpated.

Release notes:

fixed:

– editor: return key swallowing a character
– editor: hopefully fixed remaining save bugs

added/changed:

– basic programs now have access to both DS screens and stylus input
– hide or show keyboard with commands ‘keyhide’ and ‘keyshow’
– you must hide the keyboard before printing to, or using graphics on, the bottom screen
– cls, print, plot and line can now be used on both DS screens. You must specify a screen number. Syntax is now (s= screen number 0 or 1):

print s [at x,y]
plot s x,y,colour
line s x1,y1,x2,y2,colour
cls s

(s = screen number 0 or 1)

– stylus coordinates can be obtained using stx() and sty()

eg, let sx=stx() let sxy=sty()

– check whether bottom screen has been touched with stt()

eg, let touched=stt()
stt() returns 1 for touched and 0 for not touched

– new example showing the above features

download at: http://freescifistories.wordpress.com/

Also, see forum: http://z3.invisionfree.com/Wee_Basic/index.php?act=SC&c=4

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Platdudes Retro Collection (NDS Games)

A collection of retro styled games…

Centipede : Shoot the centipede. Don’t let it escape.
Snake : Guide the Snake. Grab the numbered blocks.
Invaders : Shoot the aliens. Don’t let them get to the bottom.
Light Cycles : Try to get your opponents to crash.
Asteroids : Destroy the asteroids before they destroy you.
Racer : Don’t crash! (This is a bit naff, right now!)

Illustration picture shameless stolen from http://www.dev-fr.org , thanks!

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Mobile RSS v2.0 (iPhone Application)

Sick of having to keep RSS feeds as bookmarks on the iPhone? Don’t like having to browse to a website to check your feeds? Ever wanted a native RSS reader on the iPhone/Touch? Well this project is here to fix all of that.

The goal of Mobile-RSS is to create a native iPhone application which will remember all your feeds and give you an easy interface for viewing, adding, and removing.

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iPhysics (iPhone misc)

Release notes:

Looking through the Hackint0sh forums, I found this thread about the game Crayon Physics, and really liked the idea of having something like that in the iPhone… I posted in the Crayon Physics blog requesting to be allowed to port the app to the iPhone, but got no answer so far… So I started hacking something like it, and I’m getting something almost usable by now…

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Mr. Driller PSP v1.1 (PSP Game)

Wally has updated “Mr. Driller PSP” to v1.1 two days ago.

Changes:

Added PSP Slim & Lite / 3.71 kernel Support
Fixed up the exit button so now it works
Fixed Home Button
Fixed up where you press up and its pauses, its now on the correct button
Added Icon / picture

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MAME GP2x v5.0 (Arcade emu for GP2x)

Franxis has updated his marvellous GP2x port of MAME.

Changes:

– Border TV-Out emulation. See the readme.txt for the information to activate it.
– The controls have been changed for coherence with other applications (B is the first button).
– The PUSH button in the F200 is emulated pressing Up+Down+Left+Right simultaneously.

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Want to be a gpSPhone v0.1.5 Betatester? (iPhone misc)

Here are some news from ZodTTD:

The number one request I’ve gotten for gpSPhone has been to scale the screen larger. I decided for the next release I will do just that, as well as improve sound support. I’m debating whether to add landscape support since it’s very odd to hold the iTouch / iPhone sideways. Instead I rearranged the skin for portrait mode. Also take note in the screenshot below that making the tiny GBA resolution any larger than below would make things very blocky. So there’s less a need for fullscreen or landscape now. I also added n A+B button in the very bottom right corner (not shown in the skin).

I’m sending the beta of v0.1.5 to all people who donate to me for gpSPhone. I really appreciated the donations and this is my way of giving back. If you donated and would like the beta, send an email to: helpttd [at] pobox [dot] com

Avoiding spam, so replace the [at] with @ and the [dot] with .

A little beta testing should go a long way in helping me iron out some of these bugs as well. Thanks for the support everyone!

EDIT: Fixed the video rendering color bug as well. 🙂

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