CaSTaway updated once more. Changes:NEW: Added bind toggle-keyboard (Custom mode can mimic left-shoulder now)CHG:"ST_"keys are now case insensitiveNEW: Added"goto-"bind operation so you can now create toggle or cycle configs! (one set of keys can jump to another set, etc)FIX: If savestate is 0b long (crash during write?) then report Broken on file picker, instead of hanging forever :)FIX: Try and keep Custom""part on screen accurately during sneaky goto- changesFIX: If a bind-op is listed twice, it should still work. (ie: If you set everythign to joy-fire, they shoudl all fire)FIX: Load-config menu should always scroll to fithttp://www.codejedi.com/shadowplan/gp32.html Read more about CaSTaway GP v11.3 (AtariST emulator for GP32)
Latest News
Another update of GPPang! GPPang covers now 15 amazing levels! Get the zipped FXE at the official page.http://perso.club-internet.fr/michel.louvet/index.html Read more about GPPang v0.7 (GP32 game)
While preaparing the new file uploads for PDRoms, I realized that FluBBa updated his PC Engine emulator"PCE Advance"to version 2.5! This version adds dynamic sprite memory allocation. Otherwise there are no other changes.http://hem.passagen.se/flubba/gba.html Read more about PCE Advance v2.5 (PCE emulator for GBA)
Skeezix let me know that he has released a new version of his Atari ST emulatorCastaway/GP. Changes are:Release 11.2NEW: You can bind the value"menu_configload"to a button (say, left shoulder) This brings up the config ->load dialog, so that you can very quickly jump between config selections!Release 11.1NEW: The"print"config command now adds text after the"Custom"mode indicator; so if you print"MyMode"you'll see"Custom MyMode". Handy to know what mode you're in (what config was last loaded).FIX: When you hit Config ->Load and there are no .CNF files, it now gives an error instead of crashing :)FIX: Somehow from 10.5 private to 11.0 test version I broke the d-pad bindings.. fixed now.FIX: Frameskip mode wasn't displayed properly in the indicator, due to changes done in 10.5/11; fixed now, so like normal again.Visit the homepageherefor more information and the downloads. Read more about Castaway GP v11.2 (AtariST emulator for GP32)
TeamKNOx presents us their second game for Gameboy Advance. ZeroMine is a Minesweeper clone. Screenshots and a binary are avaliable at TeamKNOx's homepage.http://home.att.ne.jp/gamma/TeamKNOx/BONSAI/bonsai.html Read more about ZeroMine Advance (GBA game)
Tyrell released a bugfix version of v0.4 which has been released approximatley 9 hours ago.http://www.speccyal.be/ Read more about Speccyal K v0.4b (Spectrum emulator for GP32)
Just had a small talk with Wubby on IRC about his progress on"Tony-Targets", which is a political shooting game for the GP32 :) Here we go:[Kojo_work] wubb000000000000000000r[Kojo_work] any news on your game?[The_Wub] hey man :)[The_Wub] I'm working on it right now :)[The_Wub] I should be doing music though ;)[Kojo_work] feel free to give me wip news;)[Kojo_work] if you like[The_Wub] I would love to :)[The_Wub] right now?[Kojo_work] hmm[Kojo_work] why not ;)[Kojo_work] shoot out[The_Wub] Ok, well the main goal has been to Miyamoto-ise the game structure. To this end, best scores for each stage are saved to SMC so as you improve your aim you can go back and achieve 100% on all the levels thus opening up new options (new stages, characters etc..).[The_Wub] The only xtra character I'll tell you about is G. B. bush (with cowboy hat ;) )[The_Wub] *G. W. Bush[The_Wub] I have most of the new code 75% there. :)[The_Wub] just massive optimising going on (thanks to ryleh)[The_Wub] That's about it :)[Kojo_work] okay i do a shameless copy and paste of those news now ;) thankshttp://www.wubfur.com/ Read more about Tony-Targets WIP (GP32 game)
Jenswa released the source code of his"Snake Clone". I guess you know what kind of game it is :) The game itself is very simple done, so don't expect too much from it.http://www.gbadev.org/ Read more about Snake Clone (GBA game)
A fairly simple example of getting the GBA to spit out sound. It uses channel 1 and is not interactive. C-Source is avaliable.http://www.gbadev.org/ Read more about SG Tone Demo (GBA demo)
Tyrell updated his Spectrum emulator for GP32. The changes:- Savestates added. For saving, press L+R simultaneously. A snapshot of the currently emulated machine will be performed to a .SAV file. This corresponds to a .SNA if working in 48k mode, or a .Z80 if working in 128k mode. The savestate will be *automatically* loaded the next time the game is selected in the file browser. Please note that as of now, loading a SLT savestate won't work. This is really 100% functional for 48k .ZNA or 48k/128k .Z80 files.- Added a"reboot gp32"option (active as soon as the option menu is exited). This option is not saved on SMC, otherwise it would be impossible to launch the emulator :p - Added more keys in the virtual keyboard: ss, cs, en, bs, sp (symbol shift, caps shift, enter, back space, space).- Changed the way the"key is working : it's not sending a LOAD""command anymore, but is simply sending the"key, because it was causing too many problems (depending on the rendering option).- Recompiled with GCC. A nice side effect is that sound is better (less background noise).- Reduced the executable size to about 50% of the original size, thanks to b2fxec (thanks Mr. Spiv)http://www.speccyal.be/ Read more about Speccyal K v0.4 (Spectrum emulator for GP32)