Latest News

GP32 – In Development (GP32 misc)

Slaanesh has mentioned at DCemu that he is still working on two GP32 projects. Quote: GP32? Yes I know it’s been quiet but I’ve been beavering away and there will be some a new release of MAME4ALL and a BRAND NEW emulator coming soon! 🙂 Quite good news for a pretty much death starving handheld. Lets hope that few more … Read more

http://www.slaanesh.net/

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FCEUX320 v0.1 (NES emu for Dingoo Linux)

FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. the_gama gave the source a go and now we have it compiled and ready to use for Dingux. Quote: Hi, this is a port of FCEUX for Dingux. I was … Read more

http://boards.dingoonity.org/dingux-releases/fce320-v0-1-fceux-port-for-dingux/

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Handy Wiz v001 (Alpha) (Lynx emu for Wiz)

This is a very alpha port of Handy SDL, using GPH’s SDL (ie: several layers of slowdowns in there), but it performs alright. Quote: This one is for DaveC. Well, maybe not so much for poor Dave, since I did add scaling in so he might be PO’d, but its a start 😉 This is a very alpha port of … Read more

http://www.gp32x.com/board/index.php?/topic/50463-handy-atari-lynx-emualtor-for-wiz-very-alpha/

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The Detective Game WIP (NDS Game)

headkaze known to be involved in quality NDS homebrews such as Warhawk DS and Manic Miner – The lost Levels, is up to new heights! Currently a remake of the C64 classic “The Detective Game” is in work for Nintendo DS. You can find out about the classic C64 game here -> http://www.lemon64.com/reviews/view.php?id=133 Soon another great release, for another great … Read more

http://greatflash.co.uk/index.php?topic=267.0

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Tokumaru Raycaster (17-11-2009) (NES Techdemo)

Tokumaru has released a ROM of his raycaster engine for NES/Famicom. Current features: . 8×16 pixels 1-bit wall textures; . Up to 3 different wall colors per room (shades achieved through dithering); . Map sizes up to 128×128 blocks (AFAIK, Wolf3D levels were 64×64); A video in action can be seen here: https://www.youtube.com/watch?v=po69zgqyFWM

http://nesdev.parodius.com/bbs/viewtopic.php?t=5596

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