Tokumaru has released a ROM of his raycaster engine for NES/Famicom.

Current features:

. 8×16 pixels 1-bit wall textures;
. Up to 3 different wall colors per room (shades achieved through dithering);
. Map sizes up to 128×128 blocks (AFAIK, Wolf3D levels were 64×64);

A video in action can be seen here: https://www.youtube.com/watch?v=po69zgqyFWM

http://nesdev.parodius.com/bbs/viewtopic.php?t=5596