Category: Dingoo
ScummVM v1.3.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

1.3.0 (2011-05-28)
New Games:
– Added support for Backyard Baseball.
– Added support for Backyard Baseball 2001.
– Added support for Urban Runner.
– Added support for Playtoons: Bambou le Sauveur de la Jungle.
– Added support for Toonstruck.
– Added support for Living Books v1 and v2 games.
– Added support for Hugo’s House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
– Added support for Amiga SCI games (except Conquests of the Longbow).
– Added support for Macintosh SCI1 games.

New Ports:
– Added WebOS port.

General:
– Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
– Added Danish translation.
– Added Norwegian Bokmaal translation.
– Added Norwegian Nynorsk translation.
– Added Swedish translation.
– Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
– Closed significant memory leaks. RTL should now be more usable.

AGOS:
– Closed memory leaks in Simon 2 and Feeble Files.

Cine:
– Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
– Made Operation Stealth completable, though significant graphical glitches remain so not official supported.

Drascula:
– Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with “von Braun”).
– Improved French translation of the game.
– Added support for “Return To Launcher”.

Gob:
– Fixed “Goblin Stuck On Reload” bugs affecting Gobliiins.

Kyra:
– Closed memory leaks.

Parallaction:
– Corrected issue which could cause crash at engine exit.
– Closed memory leaks in Nippon Safes Amiga.

SCI:
– Added a CMS music driver for SCI1 – SCI1.1 games.
– Added an option to toggle undithering from the ScummVM GUI.
– Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
– Added support for SCI1.1 magnifier cursors.
– Added support for the keypad +/- keys.
– Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King’s Quest 5 and Space Quest 4.
– Added support for the alternative Windows cursors in the Windows version of King’s Quest 6.
– Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
– Corrected resource loading leaks.
– Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
– Corrected several issues in Hoyle Classic Card Games.
– Fixed several graphical glitches (like, for example, parts of the screen that weren’t erased correctly under some rare circumstances).
– Fixed several script bugs.
– Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
– Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
– Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
– Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker’s song.
– Fixed a script bug in the CD version of King’s Quest 5, which caused a lockup under certain circumstances when going outside the witch’s house in the dark forest.
– Function keys now work correctly when the num lock key is on.
– Improved support for fanmade game scripts.
– Improved support for non-English versions of games.
– Made several enhancements and fixes related to MT-32 music (e.g. reverb).
– Music is no longer out of tune when loading saved games.

SCUMM:
– Improved support for FM-TOWNS versions of games.

Sky:
– Fixed crashes on sequences for several ports (Android, OpenGL, …).

Teenagent:
– Closed memory leaks.

Tinsel:
– Closed memory leaks in Coroutines.
– Added enhanced music support for the German CD “Neon Edition” re-release of Discworld 1.

Touche:
– Corrected memory leaks and minor issues.

Tucker:
– Added workarounds for several issues present in the original game.

SDL ports:
– Closed memory leaks in Mouse Surfaces.

Android port:
– Switched to the official NDK toolchain for building.
– Fixed GFX output for various devices.
– Fixed various crashes.
– Switched to the native screen resolution to improve text readability.
– Added support for pause/resume.
– Added support for games using 16bit graphics.
– Increased the performance significantly.
– Added support for the “Fullscreen mode” option. Unchecking this keeps the game’s aspect ratio.
– Added a new graphics mode for linear filtering.
– Overhauled the input system (see README.Android).
– Added a MIDI driver based on SONiVOX’s Embedded Audio Synthesis (EAS).

Nintendo DS port:
– Added support for loadable modules.

PSP port:
– Added support for loadable modules.
– Added image viewer.

PS2 port:
– Added support for loadable modules.

Wii/GameCube port:
– Added support for loadable modules.
– Fixed 16bit mouse cursors on HE games.

http://www.scummvm.org/downloads/

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Formido (12-05-2011) (Dingoo Linux Game)

Coccijoe ported Mika Halttunen‘s game Formido to Dingux.

Formido is one of those games, where you are loaded with some guns and you go shooting different things. ‘Things’ in this case are big, ugly, – not green though – alien insects. The idea is to kill as many of those bastards as possible. Eventually they will overcome you, but struggle as long as you can. There are some power-ups to aid you in your honorable quest. Keep in mind, that those critters are rather tough and generally do nasty things when in close range of any player-characters.

Formido is released under the terms of the GNU General Public License (GPL). Read the included documentation for details.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,37,500

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Gianas Return

Giana’s Return aims to be a worthy unofficial sequel of “The Great Giana Sisters“. “The Great Giana Sisters” is an alltime classic Jump’N’Run game made in the late eighties mainly by Armin Gessert, Manfred Trenz and Chris Huelsbeck and gained massive attention as “Super Mario” copy, but still had it’s very own charm and fan base.

Giana's Return - an inofficial sequel of Giana Sisters by Retroguru (Official Trailer)

Giana’s Return – Features:
* 7 Worlds, with each 8 Levels – followed by a “big boss”
* Power Ups and Extras
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of finest chip music!
* Multi-Language: German, English, French, Spanish
* Password and/or save game (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore

Giana’s Return – Team:
Rudolphe Boixel (Thor) – Main Coder
Shahzad Sahaib (Kojote) – Project Organizer & Level Design
Jane S. Mumford (Jayne) – Graphics Artwork
Alexander Oldemeier (Operator) – Music
David Wuttke (AM-FM) – Music
Adam Karol (Wizzard) – Graphics Artwork
Simon Butler – Graphics Artwork
Virgil Metier (tHUG) – Graphics Artwork
Christian Hildenbrand (DayDream) – Graphics Artwork
Denny Mueller (Mulle) – Main Beta Testing

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Barrage (08-05-2011) (Dingoo Linux Game)

Barrage (ported to Dingux by Coccijoe) is a game created by lGames. Your objective is to destroy as much as possible enemy units. Short instructions are provided ingame.

You need virtual mouse to play Barrage.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,499

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LPairs (01-05-2011) (Dingoo Linux Game Port)

LPairs is a Memory game from the LGame series. It requires a virtual mouse, so make sure to activate it. Ported to Dingux by Coccijoe.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,498

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Open Transport Tycoon Deluxe (OpenTTD) v1.0 (Dingoo Linux Game Port)

OpenTTD is an open source clone of the Microprose game “Transport Tycoon Deluxe”, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

The Dingux port is based upon OpenTTD v1.0.5 and includes OpenGFX.

http://boards.dingoonity.org/dingux-releases/openttd-for-dingoo/

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PSX4ALL DX v1.0b (PSX emu for Dingoo Linux)

Polish developer StreaK has modified PSX4ALL-Dingoo and comes up with his own version. It features slight improvements in the User-Interface.

Changes:

– Slightly redesigned UI
– Few small UI adjustments
– Adjusted default settings

http://boards.dingoonity.org/dingux-releases/psx4all_dx_v1-0b/

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Open Syobon Action v1.0 (Beta) (Dingoo Linux Game)

Open Syobon Action is an open source version of Syobon Action. Syobon Action (also known as Cat Mario) is a 2D Japanese freeware video game notoriously known on the Internet for its extremely difficult levels.

Ported to Dingux by Poligrafowicz.

http://boards.dingoonity.org/dingux-releases/open-syobon-action-for-dingux/

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Riot Tag-Team Coding Competition 2011 (misc)

The Riot Tag-Team Coding Competition has start and might be of interest for you if you own a Caanoo, Wiz, Pandora and/or Dingoo running Dingux. There is no limit to genre, but it has to be a game, new and original, so no ports or emulators. You have to submit by the end of 25th June 2011. For more information, visit the official page.

http://www.riotdigital.com/ttcc2011/

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The Last Mission Remake (23-03-2011) (Dingoo Game)

d_smagin is working on a SDL remake of “The Last Mission”. The original game was published by Operasoft in 1987.

http://boards.dingoonity.org/dingoo-releases/the-last-mission-dingoo-sdl-remake-for-native-os/

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