The entries of the GLBasic.com and GP2x.de Coding Competition are now online and can be downloaded. Overall, there are 15 entries in the competition
The entries of the GLBasic.com and GP2x.de Coding Competition are now online and can be downloaded. Overall, there are 15 entries in the competition
I’ve alread written something on friday, but rather in a hurry than giving details. I love to ride my bike, but sometimes things happen, which makes it less enjoyable. A car collided with my bike. As I was pretty much under shock the first minutes (it could have been much worse) things started to hurt and I’ve been to hospital [&hellip
Pickle and Hitnrun released their port of DOSBox for the GP2x. Features: – Change for a high compabiltity with many games, no more crashes – Touchscreen support (in game mouse suppport) – Zoom feature (zoom in high resolution games showing the zoom in section at the native resolution) – OSD feature: see the cycles, frameskip, fps, and game exe name [&hellip
http://www.gp32x.com/board/index.php?showtopic=41400&st=0&p=598571&#entry598571
Franxis and team updated their MAME port for GP2x. MAME is a “multiple arcade machine emulator”. Changes: Changes by Headoverheels: – New Gaelco games added (MAME 0.37b7): Big Karnak (bigkarnk) and Biomechanical Toy (biomtoy). – New SunA 8 bit games added (MAME 0.37b15): Hard Head (hardhead), Hard Head (Bootleg) (hardhedb) and Rough Ranger (rranger). – Optimizations in Xain’d Sleena. – [&hellip
fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix. It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL. GP2X-MSX is a port on GP2X of the version 2.7.0.40 of fMSX-SDL from Vincent van Dam that [&hellip
http://zx81.zx81.free.fr/serendipity/index.php?/archives/299-guid.html
ScummVM is currently beeing ported Nintendo’s Wii. This is an early test version. Changes: i fixed the palette bug in the “test2” version – i hope 😉
http://wiibrew.org/index.php?title=Talk:Homebrew_apps/ScummVM
I was just having an accident and don’t feel well, i am still a bit shocked and things start to hurt now. I’ll head off for hospital, news are postphoned for a while. -koj
Zelda is still having a hughe fanbase in the world of video games. A german developer named BassAceGold is currently developing a homebrew Nintendo DS Zelda fangame named “Zelda – The Shards Of Light”. From the progress blog: Well, I’ve been putting a little work into the game lately and its getting pretty far through. So far I have only [&hellip
Histat has released a new emulator for the Dreamcast, Neko Project II. It is a PC-9801 series emulator. You can get it from the official website. Quote: Neko Project II for Dreamcast For more information, latest release at http://neko.sourceforge.net 1) About Neko Project II is a pc-9801 series emulator 2) Install these files should contain in data directory * BIOS.ROM [&hellip
GX RGB Renderer Library is a library for Nintendo’s Wii. It supports the following functions as of v1.0: coded by NoNameNo void GRRLIB_FillScreen(u16 color); void GRRLIB_PutPixel(int x,int y, u16 color); void GRRLIB_Line(short int x1, short int y1, short int x2, short int y2, u16 color); u16 GRRLIB_Conv888_565(u32 colorin); unsigned GRRLIB_Rand(unsigned long MAX); coded by uschghost void GRRLIB_DrawImg(int xpos, int ypos, [&hellip