News

Gameboy4iPhone v1.1.0 (Beta) WIP (GBC emu for iPhone)

ZodTTD is currently working on a Gameboy/Gameboy Color emulator for Apple’s iPhone. Amazingly enough is he made a lot of progress the past two days.

Quote:

Be sure to refresh your ZodTTD.com beta repo sources, as gameboy4iphone has been updated to v1.1.0.
Much better sound quality highlights this release!
Here’s the changelog:

Changes 1.1.0:
– Fixed performance decreases when scaled on is set. Turning scaling off decreases performance due to hardware scaling usage. Gameplay should be faster than before.

Changes 1.0.0:

– Fixed sound, quality is now nearly perfect.
– [OBSOLETE in v1.1.1] Fixed landscape aspect ratio for scaling.
– Fixed save state files not saving to file correctly.
– Fixed RTC (real time clock), Pokemon should work better now.
– Fixed SRAM (saves on cart) so games now save correctly.
– Fixed some issues with the GUI such as save states not deleting.
– Updated portrait controller skins.
– Hopefully improved performance and compatibility slightly in the process.

This will most likely be the last release before a public version of v1.1.0. Depending on how complete this release is, more betas should follow such as getting framelimiting implemented so things dont run too fast. See ya in the ZodTTD beta testers club!

Thanks,
ZodTTD

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Lameboy DS v0.11 (GBC emu for NDS)

Lameboy DS is a Gameboy and Gameboy Color emulator for the Nintendo DS.

Release notes:

This release has very short change log and does not address many of the problems pointed out in last post comments. I have managed to fix annoying SGB multi player games input problem though. Apart from this the only difference to 0.10 is emulation speed. Both video render and CPU interpreter were heavily optimized. Sadly some games still won’t do its 60fps.

Since majority of the code base was touched in process of optimization there can be some regression in compatibility. Please report games that stopped working (or degraded in some way) with this version in comments.

Changes:

– changed: optimized software renderer
– changed: optimized cpu core
– fixed: multiplayer pad reading in SGB games (Battle Arena Toshinden and others)

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Zelda Classic v0.1 alpha (GP2x Game)

Hitnrun ported Zelda Classic to the GP2x, it’s an unofficial port.

Release notes:

Zelda Classic 2.11 B18 Gp2x 0.1alpha is an unnoficial port by Hitnrun, with permission from Dark Nation of Zelda Classic.

This is an alpha release, so it wasn’t tested too much, test it and post your results on the forum.

Read the included README.GP2X for a list of observations.

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STPPC2x (Beta 3) (GP2x Game)

STPPC2x is a GP2X port of Simon Tatham’s Portable Puzzle Collection, a set of 27 addictive logic and puzzle games.

Changes:

– Implemented pause on the Start button.
– Added game configurability for all games under the Pause menu.

This greatly increases the potential of the puzzle collection and lets you configure the types of puzzles in all manner of ways. So you can play bridges on a giant board, cube with an octagon, dominosa with more dominoes, solo in a number of different ways, net so that the board “wraps” and a million others.

The Pause menu hides all the configuration, and you have to start a new game from there for the options to take effect. The games will tell you if you have set options incorrectly, e.g. tried to play on a -1 x -1 board etc.

– Bonus points for anyone who finds the “hidden” jigsaw mode Sudoku.
– Added loading of game instructions from text files on the Pause menu (press “Help”).
– Anti-aliased some parts of the display, e.g. text, lines, etc.
– Background colours tweaked slightly.
– Compressed all executables with UPX, reducing their size by 50%.

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UMDumper v0.2.4d (PSP Application)

PhonicUK has updated his UMD Dumper application.

Changes:

– Finally fixed the crash if you tried to exit with no UMD inserted.
– GUI revamp and new menu system.
– Breakout Minigame!
– Speed improvements to CSO Mode.
– Added option to clock the PSP to 333mhz for increased speed while dumping (Especially in CSO mode)
– Fixed bug where >4GB free space showed a negative value.
– Made readme display wider.

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Project-X WIP (NDS Game)

The goal in this game is to find as many matches in 30 seconds. Each wrong match gives you a penalty of 1 sec, so first mistake is 1 sec, for the second one 2 secs.

There is no release yet…

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