Category: Nintendo DS
Bunjallo v0.4 (Beta 1) (NDS Application)

Bunjalloo is a webbrowser for NDS by quirky.

Thanks to http://www.dcemu.co.uk for the news.

http://code.google.com/p/quirkysoft/wiki/Bunjalloo

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Powder (Release 089) (NDS Game)

POWDER is a roguelike developed specifically for the Gameboy Advance (GBA), but also available for NDS and Windows.

Changes:

From external testing, reworked tutorial to make it a bit more friendly.
Dig no longer has force bolt as prereq, mana cost reduced to 10.
Spell book of utility broken into book of force and book of earth.
You see a scroll of READ ME now properly has the “a”.
Character dump has skill and spell list. (R. Dan Henry)
x, +, * sources used in chararcter dump to show source of intrinsics/spells.
Soul Suckers will no longer try to cast at people they can’t sense.
Amnesia shows up in your intrinsic list and status line.
You can no longer cast spells when suffering from amnesia.
New mob, gold beetles.
When a creature made of X attacks without a weapon in melee a creature vulnerable to X, extra damage is properly applied.
Tamed creatures will not continue to attack newly tamed creatures. (hotpoo)
Items of poison resistance can no longer be poisoned by dipping in a poison potion, you now get Nothing Happens.
Creatures that random poly will not random poly into themselves. Specifically, this prevents chameleons from being polyed as chameleons. (Clare Boothby)
I think the holes to bypass Belweir’s test have been plugged…
I knew I’d scream when I hit the 256th tile. I was thus surprised when it (the signpost) worked so well. Needless to say the Soul Sucker showing up as a floor tile came as a surprise to me – I still had a bug with greater than 256 tile indices for items and monsters!
Surprise now has two rs in three affected messages. (David Damerell)
Fix a display issue where plain robes would report 5 AC when no skills were known. This should have been 3 AC, thereby avoiding the apparent reduction to 4 AC when a skill was learned. The actual effect was correct, just the display, and just the display of items with base ac of 1.
The plural of Guide to Armour is no longer Guide to Armours but the correct Guides to Armour.
Tlosh no longer gets upset at Reclaim Soul being cast. While it can be considered a type of healing (so discouraged), the method of healing is sufficiently grisly that Tlosh approves.
The breathe command provides better results when one is strangled/submerged/breathless.
One new room.

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Release 114)

To understand POWDER, you should first understand roguelikes. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.

Powder is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

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HuP v1.11

Helium filled Balloons are moving skywards. Move them, but don’t let them collide with peaks. Once your ballons are save in the upper part, press the left or right sholder button, to let them disappear and gain points. There are nine levels with increasing difficulty.

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HuP v1.00 (NDS Game)

Helium filled Balloons are moving skywards…

http://www.playeradvance.org/forum/showthread.php?t=14886

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Dicewars DS v0.4.2 (Debug) (NDS Game)

A development/debug version of the upcomming update to Dicewars DS has been released.

Changes:

Debug mode (lower framerate, debug prints are enabled)
Internet multiplayer mode is disabled (when you go to network game, it tries to initialize an ad-hoc / local wireless game)
Various game features as re-joining, dropping players, finishing the game properly etc. aren’t 100% functional

http://dicewars.drunkencoders.com/beta/

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PuzzleManiak v3.0 (Beta 3) (NDS Game)

PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection on Nintendo DS. All 27 games are ported on NDS: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).

Release notes:

Everyday a beta version… you’re lucky, aren’t you?

Then the list of bugs fixed:

– German description of Pyramide was making the the top screen corrupted.
– Mp3 streaming was crashing when hi-scores were beaten, it should not occur anymore
– In Unequal and Sudoku, the keyboard didn’t dislpay anymore the numbers 0 to 4, they are back again.

There is still a bug in Bridges when mp3 is playing.
As I can’t fix it -for now- you should disable mp3 streaming to play Bridges.

Anything else?
OK OK, THE link to download it 😉

Comments are back, so go go go!

http://www.puzzlemaniak.com/blog/?p=165

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JellyBlocks (28-10-2007) (NDS Game)

Copper updated his remake of JellyBlocks for DS (original flashgame located at http://www.jellyblocks.com/ ).

It now features multilanguage: French and Engish – and fixes few minor problems. A changelog in french language is avaiable at it’s release thread on dev-fr.org.

Thanks to http://www.dev-fr.org for the news.

http://www.dev-fr.org/projets/(ndsjeu)-jellyblocks-ds/msg14274/?topicseen#new

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Arcade Slots

Arcade Slots are 6 Mostly-Different Slot Machines with a variety of Arcade Rules. DLDI it, then win big points to gain credits, and unlock the other 5 games.

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Arcade Slots (NDS Game)

Arcade Slots are 6 Mostly-Different Slot Machines with a variety of Arcade Rules. DLDI it, then win big points to gain credits, and unlock the other 5 games.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3772&forum=9

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