Category: Nintendo DS
FAT MOD Player (NDS Application)

FAT MOD Player plays .mod audio files on your NDS.

http://cid2mizard.dev-fr.org/p3736/2007-10-26-fat-player-mod.html

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FAT RAW Player (NDS Application)

FAT RAW Player plays RAW files on your NDS.

http://cid2mizard.dev-fr.org/p3737/2007-10-26-fat-player-raw.html

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PuzzleManiak v3.0 (Beta 1) (NDS Game)

PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection on Nintendo DS. All 27 games are ported on NDS: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).

Release notes:

Finally, a version 3.0 beta 1 is out.

First, I would like to thank Tom, who was really really patient and who did an amazing work concerning mp3 streaming. He did all the implementation, and all the integration in palib, the lib I’m using to code PuzzleManiak. Thanks a lot Tom, you’re really a nice guy, and also -for sure- a great developer.

I’m looking for a German translator (the previous one doesn’t answer anymore my emails). There is not so much thing to do, so if you’re interested, and able to do it, please contact me.

http://www.puzzlemaniak.com/blog/?p=161

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Spirits DS (Beta 6b) (NDS Game)

Spirits DS is a game inspired by Spirits, a spanish videogame from Topo Soft.

Release notes:

Just added graphics for next 2 levels (floors 3 & 4)

http://www.mediafire.com/?1w5mm54u51q

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NightStalker (NDS Game)

NightStalker is a remake of “Respectueux” (1981) known from the Intellivision.

It now has it’s premiere release to the public!

http://virtuapeanuts.dev-fr.org/p3734/2007-10-23-nightstalker-premiere-version-montrable.html

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DScratch (NDS Application)

DScratch is the first module made using Protein engine – it’s a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like a VJing software.

Thanks to http://www.drunkencoders.com for the news!

http://gorgull.googlepages.com/home2

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devkitARM r21 (NDS misc)

The coding toolchain devkitARM has seen a new update!

Changes:

Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added – this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 – users who were impatient and modified paths should now remove those changes

For DS, GBA and GP32 you require devkitARM. There is a mailing list for support issues and general development discussion at http://lists.sourceforge.net/lists/listinfo/devkitpro-arm-users

http://www.devkitpro.org/

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Jack Turtle v0.15a (NDS Game)

kiswa has updated his game “Jack Turtle”.

Release notes:

Okay, I have uploaded a new Alpha demo of the game. You will want to DLDI patch it for your homebrew device as it uses FAT to auto-create a game save. Also, if you downloaded the previous alpha, you will need to delete the old .sav file as they are not likely to work right.

What it has:
* Splash Screen
* Main Menu (Only Options does nothing)
* Level Selection (See below)
* One Test Level – (This is NOT how they will look when released, just for testing!)
* Shooting
* Scoring
* Damage animations
* Enemies that shoot back
* Hit-point tracking (player and enemies)
* Two Enemies with AI (Sea Urchins and SCOOWBA Fish)
* One enemy that should have better AI (the stingray)
* In-Game Pause Menu (again, only Options does nothing)
* Lid checking (pause menu if in-game lid close)
* Some bugs (e.g. urchins flicker into screen just before appearing)

What it does NOT have:
* Any storytelling at all
* Good death animations (only urchins do anything now)
* More than one level
* More than three enemies
* Completely functional menus – still working on the Options!
* A bunch of other stuff a platform game should have

Anyway, let me know what you think of the new demo! It’s available on the main post of this thread.

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3531&viewmode=flat&order=ASC&type=&mode=0&start=20

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Tilting Labirinth v0.1b (NDS Game)

You have to get to the finish and avoid red block and get most green fruits. There are also other things like water etc. Game is controlled by DSMotion but can be control also by Dpad. It is now beta vesion so it is yet buggy so if you find any bug, please report them.

Thanks to http://www.dev-fr.org for the news and sceenshot!

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3740&forum=9

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TunnelerDS v0.2 (NDS Game)

Freshly released and here comes the first update:

Changes:

[FIX] Made it work on Cyclo without launchers (removed all PA_DeleteSprite)
[FIX] Fixed the simple mode
[FIX] Fixed a little bug with the score display
[ADD] Added collisions between tanks
[ADD] Added some lovely tank explosions

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3731&forum=9

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