Category: Nintendo DS
ArchonDS – A remake of the original game from 1983 (Atari ST) with new graphics.
Author release notes:
After a long semester at the university and a conversion to C++ the first version of ArchonDS is available. In this version you can only play the battle between the archer and the dragon (without AI) in the woods, but the complete data structure and collision engine for the battle mode is ready now. I only have to add more characters and arenes.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=2660&forum=38
d3x has updated his game “Paper Scissor Rock”.
Changes:
This new version sports some play with sprites and stylus input, colored text and what not. Next version will have at least an intro screen with instructions, because as you can see, the instructions for using X, A, B as P, S, R, are not where they were.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3499&forum=9
FlickBook is a cell animation toy. It requires a DLDI device that supports writing, so patch in the normal way.
You can move the drawing area and tool windows by holding ‘down’ on the D-pad or ‘B’ and then dragging the area around with the stylus.
You can zoom in and out of the drawing area by holding ‘up’ on the D-pad or ‘X’ and then dragging up and down with the stylus.
You can scroll through the animation frames by holding one of the shoulder buttons and dragging left and right with the stylus.
http://forum.gbadev.org/viewtopic.php?t=14023
Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.
At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.
http://dicewars.drunkencoders.com/beta/
Mendeleiev ha been updated, it’s a helpful program for looking up the periodical table or element lists.
http://www.dev-fr.org/index.php/topic,1229.0.html
DS Dictionary is a dictionary for your Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
http://mobydisk.com/softdev/software/dsdictionary/
SpeccyDS is a Sinclair ZX Spectrum emulator for the Nintendo DS.
Changes:
Complete re-write of the GUI.
Improved the touch screen accuracy on some Nintendo DS systems.
Added Quick Save and Quick Load functionality
Added two new keyboard images. A Save keyboard and a Spectrum +2 keyboard.
Added a new global settings screen to replace the old Controls screen.
Added re-definable keyboard controls.
Added border size control.
Removed the maximim file limit on the Load screen. There is now no fixed limit.
Implemented several Z80 undocumented features, fixing the crash in Ghosts ‘n’ Goblins.
Fixed the flags on the Z80 CPI command, fixing the odd behaviour in Scrabble.
Thanks to http://www.dev-fr.org for the news.
http://speccyds.wordpress.com/
COW is a cross-platform object-oriented workspace that provides a powerful API for RTTI, serialization, streaming, logging, etc. It also contains a set of storage types(String, List, Array, etc.) and lots of other features. It has been verified to compile for Windows, Linux and the DS.
COW offers a set of features including(but not limitted to):
– RTTI and serialization(XML, later also binary with conversion tools from&to)
– FixedPointMath template class that has conversion accessors for float/int conversion. Should work as fast as the defines from libnds, but is a lot more friendly to use.
– (Serializable) Storage types to replace STL. This saves LOTS of executable size. (array, list, dlist, string)
– (Serializable) Metrics and vector classes with the expected operators.
– A few bit operators.
– Handy ‘tools’ like AutoPtr, platform-independant asserts
– Pattern templates like Singleton and Factory
– A streaming system (filestream and stringstream only atm, filestream is not tested on. This system allows uniform file handling and stream opening (eg. StreamManager::OpenStream(“file://file.txt”, [read/write mode])
– etc.
COW also includes platform-independant unit tests, which help a lot during development. The current project state is beta and although the code design might still change slightly.
Thanks to http://www.dev-fr.org for the news.
http://forum.gbadev.org/viewtopic.php?t=14019
Cid2Mizard has released a “hangman style” game for NDS, but without hanging someone 🙂
Thanks to http://www.dev-fr.org for the news.
http://cid2mizard.dev-fr.org/p3676/2007-08-28-desxpressions-0-1.html