Category: Nintendo DS
Spirits DS by NightFox is a game inspired by Topo Soft‘s Spirits.
Changes:
* Fixed a bug in the animation of the character at the end of the game, that causes the character to be invisible if he was immune at the time to kill the eagle.
* Added the “Minimap” function, pressing the “X” key.
Thanks to http://nintendomax.com/viewtopic.php?t=14276&f=19 for the news.
http://www.nightfoxandco.com/index.php/20120329/spirits-ds-version-20120329-beta-2/?lang=en
DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.
Changes:
– Further “Jitter” mode screen scaling quality improvement.
– Implemented “scasb” opcode EGA VRAM access version (Titus the Fox)
– Implemented INT 6 (illegal opcode) for opcode 0x66 (Titus the Fox)
– Fixed the VideoParameterTable to have correct VGA Misc Register values in text modes.
– Fixed the “Smooth” mode initialization when used in dsx86.ini.
– New experimental proportional font used in 80×25 text “Smooth” mode.
Thanks to http://nintendomax.com/viewtopic.php?t=14234&f=19 for the news.
http://dsx86.patrickaalto.com/
DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.
Changes:
– Improved SoundBlaster emulation using the new transfer system.
– Improved high-resolution (>= 350 rows) graphics modes scaling quality.
– Implemented preliminary VESA SVGA support, for 640×400 and 640×480 256-color modes.
– Implemented “scasb” opcode EGA VRAM access version (Titus the Fox)
– Fixed a bug in “shld r/m16,r16,imm8” and “shrd r/m16,r16,imm8” opcodes.
– Fixed a bug in “idiv r/m16” which could destroy the high 16 bits of EAX register.
– Fixed the VideoParameterTable to have correct VGA Misc Register values in text modes.
– Minor changes to mouse emulation, for better support of SVGA graphics modes.
Thanks to http://nintendomax.com/viewtopic.php?t=14219&f=19 for the news.
http://dsx86.patrickaalto.com/
Frog’s World DS by King Dodongo is a three dimensional Frogger clone. You must collect all 5 frogs in a level to win, but there are many enemies you have to avoid. Currently there are four levels available, but you can create your own ones using the HTML level editor.
http://gbatemp.net/topic/319227-frogs-world-ds/
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
* True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
* Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
* Failing to forget no longer uses a turn.
* Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
* Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
* Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
* Signpost added to surace world. (SilverAnalyst)
* Someone to greet you on the surface world. (Andrew Walker)
* Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc) + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
* Frogs have a bonus to attack vs insects. (Robert Barber)
* Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
* Finally added the cute and cuddly triceratops!
* If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
* Sleeping creatures have a visual indication. (Mike Ratzlaff)
* Swapping worn armor with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
* Rolling boulder works on some monsters.
* Fix minor spelling errors (Gurkan Sengun)
* Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
* Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
* Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
* One new room type.
* Mountain and Hills in Ibson The Grey’s tile-set are now in their correct positions.
While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Thanks to Nintendomax for the news!
http://www.zincland.com/powder/index.php?pagename=release
My SPACE iNVADERS by BLL Productions & COMMsoft is a remake of Space Invaders for Nintendo DS created with DS Game Maker.
Release notes:
Added 3 new weapons to remix mode, changed some sprites’n things in Remix Mode, fixed some invader bugs, and made the credits thing work by touching anywhere on the touch screen!
Thanks to http://nintendomax.com/viewtopic.php?f=19&t=14110 for the news.
http://dsgamemaker.com/dsgmforum/viewtopic.php?f=14&t=2280
NesDS by huiminghao is a Nintendo Entertainment System emulator for Nintendo DS.
Changes:
* ROM patch database added, which can select a PAL/NTSC timing or fix the header of ROM.
* Nifi fixed.
* ‘About’ flicking fixed.
* Better flicker when PAL timing is enabled.
* dswifix (which is for Nifi) src is added.
Thanks to http://nintendomax.com/viewtopic.php?f=19&t=14118 for the news.
http://sourceforge.net/projects/nesds/
Izhido updated his Minesweeper style game Bitsweeper. You are the Bitsweeper, explosives hunter extraordinaire. Your mission, although simple, is very dangerous: locate and deactivate all the missing bits on bitfields before they hurt anyone else. Good luck on your mission!
Changes:
New options to let left-handed users play the game more comfortably.
Corrected an obscure bug that does not let you read back your best scores table in certain media cards.
Thanks to http://nintendomax.com/viewtopic.php?t=14095&f=19 for the news.
http://code.google.com/p/bitsweeper/