You take over the role of a marine who has to protect his base. Shoot zombies to get points and extras.
Thanks to http://nintendomax.com/viewtopic.php?t=13580&f=19 for the news.
You take over the role of a marine who has to protect his base. Shoot zombies to get points and extras.
Thanks to http://nintendomax.com/viewtopic.php?t=13580&f=19 for the news.
Dodge Ball DS by chasegoree is a simple dodge ball / soccer game for Nintendo DS.
Thanks to http://nintendomax.com/viewtopic.php?t=13576&f=19 for the news.
http://www.dsgamemaker.com/dsgmforum/viewtopic.php?f=12&t=1729
Sliker DS is a Bullet Hell Arena Shooter (or BHAS). The goal of the game is simple: destroy the minions of Sliker in order to confront him for the final showdown.
Features:
Tons of Levels
Intense Boss Fights
A Survival Mode with Online Highscores
Dual-Screen Gameplay
Three Different DIfficulty Modes
Achievements
Save/Load Feature
Thanks to http://nintendomax.com/viewtopic.php?t=13583&f=19 for the news.
Cards DS is a collection of card games coded by Nobody.
Release notes:
I decided to post what i did manage to do on the game with the little free time i did. It’s nothing much, just an interactive deck that could be more interactive, and three simple card games(some with different difficulties).
The first is which card, where you guess what kind of card will the next one be, sorta like “what number am i thinking off”. The second game is high or low, your basic higher of lower game where guess if the next card will be higher or lower then than previous card value (Ace is highest). Last but not least the last game I installed was black jack. It should be fully functional and work properly, except for the computer when it comes to one scenario. Aces automatically change value according to your situation, but when it comes to the computer if it uses the ace as an 11 and go over and doesn’t change until it already declares a winner. I’ll try to fix this later, but it works for the player but not the computer, so it works in your favor. The computer tends to bust a lot too when I play, so maybe i might make the AI a little more conservative and or riskier like an actual person by using more variables to decide if he hits or not. I’m not sure if this is true, but last time I play black jack with my friends i think the said if you get both black jacks then you automatically win. I’m not sure if this is true, so could someone let me know and then i can add it if so.
As far as glitching goes when first loading a room or when reloading a room(you reload a room when you tell it to play again) it might declare winners already and call the game over. I’m not sure what’s gong on with problem, but I’ll try to fix this. Let me know what you think, and tell me what kind of card games would you like to see on it.
Thanks to http://www.nintendomax.com/viewtopic.php?t=13578&f=19 for the news.
NesDS is a Nintendo Entertainment System emulator for Nintendo DS.
Changes:
IPS supported. First, load a .ips file, then load the rom to start a patched game. The rom file won’t be changed. The ips file should be smaller than 512kB.
Barcode supported. Click Menu>Game>Extra>Barcode
Gesture supported. Click Menu>Config>Short-Cuts to configure. When the menu is hidden or the LIGHTGUN is enabled, you can touch the sub-screen to draw a gesture.
Mapper245 added.
Mapper16 updated.
Raw PCM updated.
‘SP-Pertile’ updated. E.g. The issue with Super Mario 3 is fixed.
Some others…
Thanks to http://www.nintendomax.com/viewtopic.php?t=13574&f=19 for the news.
Micro Solitaire by Papymouge is a Solitaire card game realized using Micro Lua.
Thanks to http://www.nintendomax.com/viewtopic.php?t=13570&f=19 for the news.
http://microlua.xooit.fr/t753-Jeux-Reflexion-Solitaire.htm#p11681
Fantasix is working on a Minecraft style game named LuaCraft. As the name hints, the game is written using Micro Lua.
Thanks to http://nintendomax.com/viewtopic.php?t=13566&f=19 for the news.
Space Impakto DS by relminator is an old school space shooter for Nintendo DS.
Changes:
New Ship!!!!
Autobombs!(Only for bullet collisions)
Added boss revenge bullets when timer runs out (both loops)
Added boss revenge bullets when boss is destroyed in loop 2
New BombType
Changed drawing order of ship and shots for the new ship
Changed Main Menu font colors
Bug Fix
Thanks to http://nintendomax.com/viewtopic.php?t=13567&f=19 for the news.
Space Impakto DS by relminator is an old school space shooter for Nintendo DS.
Changes:
Changed the order ships’ shots vs. enemy bullets get drawn
Included another 1 cc replay (until 2-3 Blue Bagwis).
Added all the assets with the source so anyone can compile the game.
Thanks to http://www.nintendomax.com/viewtopic.php?t=13557&f=19 for the news.
DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.
Release notes:
This version has no changes besides the rewritten and improved audio code. I managed to port the AdLib emulation code from ARM ASM to MIPS ASM, so this version has also AdLib audio support. I also implemented the SB digitized audio ADPCM sample formats, and improved the auto-init DMA behaviour.
However, the audio features are not yet fully working, there are problems in the ADPCM audio playing, and there is a rather big problem with the DSTwo I/O layer. I fought pretty much the whole of last week with the DSTwo I/O layer, as it keeps hanging very often when playing audio. I have tried all sorts of changes to my audio code, but it seems that I can only choose between the audio buffers occasionally hanging, and the whole I/O layer hanging! Thus, this version has the audio-buffer-hanging problem but it should not hang the whole I/O layer very often. I have no idea what exactly causes the I/O layer to freeze, so I have no ideas how to stop this from happening, sorry.
This is the situation with audio on the games I have been extensively testing this version with:
* Supaplex seems to work pretty well, AdLib music plays and the SB digitized audio effects are also mostly working. It could still use some improvement in the timing of the SB digitized samples, though.
Doom also works pretty well, the music plays (although with a rather low volume, but that seems to be by design) and the SB digitized sound effects are also working. There are some slight pauses and stuttering in the digitized samples, which I still hope to improve in the future versions.
* Warcraft does not play audio in the intro or in the game. It worked fine in one of my test versions last week, but I did not notice the audio had stopped working until recently, and I don’t have a backup of the code where the audio worked, so I don’t know what caused it to stop working. I hope to have it working again in the future.
* Duke Nukem 2 seems to hang one of the DSTwo I/O layer audio buffers immediately when it starts, so it plays audio only using one buffer, which causes a lot of stuttering. As I have no idea why the audio buffer hangs in the DSTwo I/O layer even before any audio gets played, I currently have no ideas about how to fix this problem.Since this version has a high risk of breaking some games that used to work in the previous version, I’ll keep the previous version 0.10 also available on my download page. I hope I can make some sense of the DSTwo I/O layer behaviour some day, as it has been very frustrating trying to circumvent weird problems that have nothing to do with my x86 emulation code!