Category: Nintendo DS
Canyon DS

Canyon DS is a standalone Canyon Bomber Arcade emulator for Nintendo DS by Copper. The original Arcade ROMs are required, but not bundled with the download. As the game is still subject to copyright, there is also no way for us to provide the ROMs.

Canyon DS

Supported ROMs:

Canyon Bomber canyon
Canyon Bomber (prototype) canyonp canyon

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Canyon DS v1.1 (Arcade emu for NDS)

Canyon DS is a standalone Canyon Bomber Arcade emulator for Nintendo DS by Copper. The original Arcade ROMs are required, but not bundled with the download. As the game is still subject to copyright, there is also no way for us to provide the ROMs.

Canyon DS

Supported ROMs:

Canyon Bomber canyon
Canyon Bomber (prototype) canyonp canyon

This new release has been compiled using an updated toolchain such as DevkitARM R32 and updated libraries such as libNDS0 1.5.0+. This standalone emulator is now also compatible with CycloDS iEvolution B6 in DSi mode.

Thanks to http://nintendomax.com/viewtopic.php?t=13324&f=19 for the news.

http://www.dev-fr.org/index.php?topic=4934.0

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AnimEDS v0.2 (NDS Application)

AnimEDS by PypeBros is a sprite/animation editor for the Nintendo DS. The editor itself works with the .spr format.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13320&f=19 for the news.

http://www.dev-fr.org/index.php/topic,5033.0.html

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Dice DS

Dice DS by Copper is a remake of the flash game Dice Straight for Nintendo DS.

Dice DS

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Dice DS v1.1 (NDS Game)

Dice DS by Copper is a remake of the flash game Dice Straight for Nintendo DS.

Dice DS

This new release has been compiled using an updated toolchain such as DevkitARM R32 and updated libraries such as libNDS0 1.5.0+. This standalone emulator is now also compatible with CycloDS iEvolution B6 in DSi mode.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13325 for the news.

http://www.dev-fr.org/index.php?topic=4935.0

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DS1943

DS1943 is a standalone 1943 Arcade emulator for Nintendo DS by Copper. The original Arcade ROMs are required, but not bundled with the download. As the game is still subject to copyright, there is also no way for us to provide the ROMs.

1943 DS

Supported are:

1943: The Battle of Midway (Euro) 1943
1943: The Battle of Midway (US) 1943u 1943
1943: Midway Kaisen (Japan) 1943j 1943
1943 Kai: Midway Kaisen (Japan) 1943kai

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DS1943 v2.1 (Arcade emu for NDS)

DS1943 is a standalone 1943 Arcade emulator for Nintendo DS by Copper. The original Arcade ROMs are required, but not bundled with the download. As the game is still subject to copyright, there is also no way for us to provide the ROMs.

1943 DS

Supported are:

1943: The Battle of Midway (Euro) 1943
1943: The Battle of Midway (US) 1943u 1943
1943: Midway Kaisen (Japan) 1943j 1943
1943 Kai: Midway Kaisen (Japan) 1943kai

This new release has been compiled using an updated toolchain such as DevkitARM R32 and updated libraries such as libNDS0 1.5.0+. This standalone emulator is now also compatible with CycloDS iEvolution B6 in DSi mode. Now there is also support for “1943: The Battle of Midway (Euro)”.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13326&f=19 for the news.

http://www.dev-fr.org/index.php/topic,4645.0.html

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Red Temple v1.5a (NDS Game)

In “Red Temple” by Azenris you control a Slimoc. Collect all the cherries; once you have collected them all the mission ends successful.

Release notes:

It was reported to me a bug with the Flame Boots, after some testing I realized there was some buggy code with the attribute “Mana Drain”. I’ve now actually changed how mana drain works, instead of being percentage based it will drain a specific amount. I did this to balance its effectiveness against lesser mana pools and weaken it against larger ones.

Some other changes include:
I smoothed out the fading, sometimes an image got stuck on the screen
I changed recipes to 99 max stackable
The DoT effects from “Bleeds/ElectrBurn/Poison” etc have been changed. I increased their damage slightly but they wont always apply each hit.
You will now start with 2 recipes
Increased the max stackable of the sets: Blue/Leaf/Light/Red/Yellow/Glass
Added more default items to the assignable items
The first 8 recipes start revealed in the recipe book (up from 4)
Added 15 seconds to the ‘Water Park’ TimeAttack level (making it 1m15s)
LifeLeech limited to draining once per second
Starting weapon ‘ElectroSword’ has had its damage changed from -3 to -1
Lowered the shop price of ‘Apple’ to 1000 (from 1500)
Lowered the shop price of ‘Orange’ to 2250 (from 3000)
Increased the shop price of ‘Banana’ to 6000 (from 5500)
Increased the shop price of ‘Pear’ to 9000 (from 8000)
Increased the effect of a ‘Banana’ from 25 to 30
Increased the effect of a ‘Pear’ from 40 to 50
Increased Max Stackable of ‘Adrenaline’ from 25 to 30
Increased Max Stackable of ‘PhoenixGem’ from 3 to 4
Increased Max Stackable of ‘PhoenixClaw’ from 1 to 2
Changed the main menu music so its random between 2 tracks

WARNING!! Unfortunately you will run into problems if you use your old save data. So you will have to delete the ‘.dat’ (RedTemple.dat) from your cart before using the new version. Sorry! 🙁 If you dont delete the file it might appear to run fine, but will eventually crash. You need to delete the ‘.dat’ file not just delete the file. You need it to create a whole new save. As said, sorry 🙁 Just mentioning twice so no one misses it! I really should implement a way of updating the game and keep older savefiles!

Discussion: http://forum.gbadev.org/viewtopic.php?t=17525

http://sacredpotion.blogspot.com/2011/05/red-temple-changes.html

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JellyBlocks DS v1.3 (NDS Game)

Copper updated his game “JellyBlocks DS” which is a remake of Michael Lee’s flash game “JellyBlocks“.

JellyBlocks DS

This updated release has been compiled using an updated toolchain such as DevkitARM R32 and updated libraries such as libNDS0 1.5.0+.

http://www.dev-fr.org/index.php/topic,1580.0.html

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Iocerosoccer (12-05-2011) (NDS Game)

Iocerosoccer by Cristian is a work in progress soccer game for Nintendo DS.

Changes:

* Added a play sound routine
*Press A twice to pass a ball (while having a ball)
*Press A twice to tackle (while not having a ball)

Thanks to http://www.nintendomax.com/viewtopic.php?t=13322&f=19 for the news.

http://www.palib-dev.com/forum/index.php/topic,1216.0.html

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