Category: Nintendo DS
Space Impakto DS by relminator is an old school space shooter for Nintendo DS.
Changes:
The final enemy sequence(stages 1 – 4) are done and reactivated the replay system as well as a slew of other stuff.
http://rel.phatcode.net/index.php?action=contents&item=Space-Impakto-DS
ant512 comes up with a remake of “Earth Shaker“, a “Boulder Dash” like game, originally released on ZX Spectrum in 1990.
Changes:
This version has a few tweaks and bugfixes:
– Tweaked control system.
– Added extra life sound to sound test.
– Sounds stop when switching screens/game sections/etc.
– Added animation when collecting beans.
– Added pause when collecting teleports.
The most important change is the tweaked control system, which makes it far less error-prone when trying to nip around corners and avoid falling boulders.
http://gbatemp.net/t292171-earthshakerds-ds-entry
TanksDS by sulfyr is multi-player game inspired by games like Tank Wars, Pocket Tanks and Death Tanks. Blast your friends, enemies or foes into pieces – even via LAN and Internet!
Release notes:
Version 0.1 is ready. It works pretty well for two players but i haven’t been able to test it for more players. There are still many things that i wish to implement/improve. Please report any errors you might find. I will try to fix them as soon as possible, but i am very busy with school at the moment.
http://gbatemp.net/t292156-tanksds-wip-ds-entry
alekmaul released A5200DS to the public. It’s an Atari 5200 emulator based upon Atari800.
http://gbatemp.net/t293836-atari-5200-emulator
DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.
Changes:
– Implemented screen scaling for all common graphics modes.
– Fixed the DOS and BIOS date/time functions to return proper Real Time
Clock values. This might fix some hanging games.
– Fixed EGA Read Mode 1 handling (fixes EGATrek graphical issues)
– Fixed EGA Read Mask initial value (fixes Ultima V hanging)
– Added a warning message for games that need a Floating Point Unit.
– Screen copies are saved to incrementally numbered files SCR00.BMP..SCR99.BMP.
Thanks to http://www.nintendomax.com/viewtopic.php?t=13381&f=19 for the news.
http://dsx86.patrickaalto.com/
BassAceGold updated his replacement Supercard DSTwo plugin menu “BAGPlug”. It’s really only of use for DSTwo owners, others can ignore this plugin!
Release notes:
Release 3 – 3:
-can now hide files and folders within BAGplug
-fixed memory leak in file ops menu
-fixed favorites list refreshing
-contains 3-2 fixes 1 and 2
-all external lists (favorites, hiddenfiles, hiddenfolders, unzipped) are automatically updated based on if the file/folder does not exist or has the wrong path
-error messages for file support are now loaded from language.ini
-Etch and Mario Paint Composer DS are now included and configured
*Upgrade Notes*
-language.ini has been updated
http://gbatemp.net/t285447-bagplug
Space Impakto DS by relminator is an old school space shooter for Nintendo DS.
Changes:
Sequenced Stage 1
Changed boss life meter
Splash screen
Almost proper level BG’s
Thanks to http://www.nintendomax.com/viewtopic.php?t=13373&f=19 for the news.
http://rel.betterwebber.com/
StellaDS is an Atari VCS 2600 Emulator for DS and DSi. It’s a port of Stella by French developer alekmaul. This emulator supports ROMs in A26 or BIN format.
http://gbatemp.net/t293491-stellads-v1-0
NesDS is a Nintendo Entertainment System emulator for Nintendo DS.
Changes:
nesDS.ini commented.
nesDS.ini: ScreenSwap added. If your DS’ top-screen did not work well, set this value to 1.
mapper 19, 71, 118 updated.
NES cycles-per-scanline modified to 121, to make the graphic more smooth.
E.g. tmnt, Akumajou Densetsu…. Also makes Joe&Mac work fine.
A sound bug fixed, which may cause a panic….
Sub-screen will be closed if there is a NES_RESET.
Cheat list can be loaded/saved from/to a file. EXTENTION:.cht
FrameSkip for Pure-Soft rendering can be adjusted. If you have a DSi,
frameskip 1 would be OK; For DS/DSL, frameskip 2 is recommended.
frameskip 1 means that the graphic is updated at 30fps. 2 for 20fps. On the older nesDS, frameskip 2 equals to 30fps.
sprite0y changed, which makes the graphic better. e.g. Super Mario…
CRAM added..
Thanks to http://www.nintendomax.com/viewtopic.php?t=13367&f=19 for the news.
http://sourceforge.net/projects/nesds/