Neumann brings another update to Abstract Shoot. This bugfix release of v0.8 eliminates problems with scoring.
http://www.dev-fr.org/index.php?topic=731.msg5886;topicseen#new
Neumann brings another update to Abstract Shoot. This bugfix release of v0.8 eliminates problems with scoring.
http://www.dev-fr.org/index.php?topic=731.msg5886;topicseen#new
PuzzleManiak is a collection of few minigames for the NDS.
Changes:
– added icons for Dominosa as requested in the forum
– added icons for Slitherlink as requested in the forum
– fixed bug of ‘online scores’ not available on the NDS
DrinDrinDS is an alarm clock for the NDS.
DSos is going to be a visual control application for NDS like GEOS for the C64, or Windows for PC’s.
Neumann has updated his game Abstract Shoot. It adds two themes and adds power ups.
http://www.dev-fr.org/index.php?topic=731.msg5886;topicseen#new
Omok DS by beodeulpiri is a version of “Go”, a classic board game.
Takaishi Takeru has released a new beta of Custom Ouendan. Hit the numbers in sequence to gain points.
DreamZZT DS is a port of DreamZZT to the Nintendo DS. ZZT was an ANSI-based game creation system created by Epic Megagames’ Tim Sweeny in 1990. The original release included 6 worlds, including the shareware world The Town of ZZT. It also included a built-in game editor, allowing for the creation of new games.
DreamZZT is distributed under the terms of the GNU General Public License version 2.
Mollusk has released a new beta version of his coding library / development enviroment PAlib. He reorganized some more code, reduced the rom size (and ram usage), along with other changes.
Detailed changes:
New Stuff
[16bit] Double Buffering added
[Image] ImageSplitter added, an app to split up big images with frames into several smaller sprites. See example to use the app. It’s basic and doesn’t manage any ‘error’Updated Oldies
[Text] Now supports %x for Hex output
[16cText] Added PA_16cTextLineSpacing(u8 spacing) and PA_16cTextLetterSpacing(u8 spacing)
[iDeaS] Updated to 1.0.1.7
[Size] Optimised a bit more how PAlib code is organized, saves a few kB everywhere for some projects
[Reco] Added PA_RecoInfo.Difference and PA_RecoInfo.Shape for the shape found and the amount of difference (test to find the values you like to that shape
[Wifi] Updated to latest versionThings Fixed
[RTC] Reverted back to older code, now works
[Linux] PAlib compilation fixed
[3DSprites] Fixed bug of 3D not showing after using scrollable backgrounds. Big thanks to Sumiguchi
[Timers] Chris Liu fixed the Timers !
[Sprites] Fixed PA_GetSpriteAnim (thanks to Doud !)
http://sourceforge.net/project/showfiles.php?group_id=142901
Collect the sarchofagus and the key and move onto the next room. Scrolls can be used to destroy mummys for points. Once a scroll has been collected, contact with a mummy will start touch control. Draw the characters on the bottom screen fast enough to expel the dangerous bad guys. One mummy is hiding in a block every level, try not to reveal it. Collect hourglasses to increase your time meter. Every 5th level the tides are turned and you can user your collected time to attack the mummies, once you run out of time you are vunerable again.