Category: Nintendo DS
Sprite Editor DS v0.2 (NDS Application)

Sprite Editor DS allows you to draw and edit sprites directly on your Nintendo DS handheld.

http://www.playeradvance.org/forum/showthread.php?p=151813

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AMAP4DS News (NDS misc)

AMAP4DS (A map for DS) is a simple, easy to use and fast map viewer for the Nintendo DS.

Here are some news from Christophe Andreani:

Three new maps for AMAP4DS and an emulator demo are now released:

BELGIUM
– Bruges streets maps v3.2

FRANCE
– Paris metro map v3.2 (updated)

JAPAN
– Tokyo JR East v3.2 (Japan Railway)

The emulator demo allows you to run AMAP4DS-Paris-Metro map on your Windows computer using NO$GBA software. It’s a “all-in-one” package to quickly test AMAP4DS interface (No Nintendo DS needed).

http://www.andreani.net/ds/amap4ds.htm

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Woopsi v0.21 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

The source is now freely available on Sourceforge!

http://sourceforge.net/projects/woopsi

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HamHamDS v0.1 (NDS Game)

Cid2Mizard has finally released the first public version of HamHamDS.

The game features a hamster, the rest is up to you to find out 🙂

http://www.dev-fr.org/projets/(nds)-hamhamds-v0-1/0/

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AcChen DS v0.81

AcChen is a simple to learn ‘find the matching tile’ game. It is more Arcade-Style than MahJongg. It contains a lot of different levels. Each level takes only a couple of minutes to finish.

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AcChen DS v0.8 (NDS Game)

AcChen is a simple to learn ‘find the matching tile’ game. It is more Arcade-Style than MahJongg. It contains a lot of different levels. Each level takes only a couple of minutes to finish.

New features in this version:

* bonus level
* highscore list ( with DLDI patch )
* smoother UI
* more levels ( 30 )
* more eye candy
* continue a lost game ( with DLDI patch )
* pause mode
* surrender button
* yingyang-hint-items
* lot of bugfixes

http://preussie.miscstuff.de/ds/?p=27

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Menu v1.1 (NDS misc)

Spinal has updated his NDS “Menu” two days ago.It’s a menu for loading homebrew and based on Chishm’s DLDI loader.

If you want to get it working on a R4 card you will need to encrypt the _ds_menu.dat using Chishm’s tool located at http://forum.gbadev.org/viewtopic.php?t=13204

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3709&forum=28

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Image Viewer v1.0

“Image Viewer” for NDS.

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Image Viewer v1.0 (NDS Application)

Infantile Paralysiser has released version one of his “Image Viewer” for NDS.

Changes:

Improved to use the memory more efficiently.
The simple disk check and the ARM9 memory check were added to boot-up.
PSRAM of ‘EZ 3in1 Expansion Pack’ can be used as an caching memory.
The IPK file that exceeds 8 files can be treated.
The view mode was sped up.
The DLDI driver was updated.
A small bug that existed in img2ipk.exe was corrected.
‘Large size limitation’ of img2ipk.ini was removed.
The starting position and the end position of the slide show are resumed.
The customjpeg mode of the IPK format has been improved. Please encode again with img2ipk.exe.

http://mdxonline.dyndns.org/archives/nds/

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Jack Turtle (16-10-2007) (NDS Game)

Kiswa has released the first alpha version of his platform / adventure game “Jack Turtle”.

Release notes:

Okay, I have uploaded an ALPHA demo of the game. You will want to DLDI patch it for your homebrew device as it uses FAT to auto-create a game save (and I don’t know if it will bug out if unpatched – maybe I should test that).

What it has:
* Splash Screen
* Main Menu (Only New Game and Credits do anything)
* Level Selection (See below)
* One Test Level – (This is NOT how they will look when released, just for testing!)
* Shooting
* Enemies that shoot back
* Hit-point tracking (player and enemies)
* Two Enemies with AI (Sea Urchins and SCOOWBA Fish)
* In-Game Pause Menu (Continue and Save & Quit both work)
* Lid checking (pause menu if in-game lid close)
* Some bugs (e.g. urchins flicker into screen just before appearing)

What it does NOT have:
* Scoring
* Any storytelling at all
* Good damage animations
* Death animations (they just disappear for now)
* More than one level
* More than two enemies
* Completely functional menus
* A bunch of other stuff a platform game should have that I can’t think of right now

Controls
Main Menu
Use the up/down d-pad to select items and A to activate
OR use the stylus to select and tap again to activate

In-Game
Left and right – move (duh)
Down – crouch
A – jump (& double-jump)
A + Down – drop down a platform
B – shoot

I think that covers it. If you let me know of a new bug, I’ll add you to my playtesters list in the credits (if you want).

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3531&forum=9

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