Category: Nintendo DS
kiswa came up with some news of his game “Jack Turtle” which is currently in development.
What, nobody likes my updated images? No interest in the fact that I have a functional platform game engine?!
Crazy – crazy I tell you! 😉
Anyway, just wanted to update those of you who might still be keeping track:
I have worked out most of the important interface issues. The main menu is selectable by the D-Pad (up/down to select and A to activate) or Stylus (tap to select, tap selected to activate). Currently, only “New Game” and “Credits” do anything, but the rest is not far off!
If you press Start (or close the DS) in-game you will get a pause screen with menu choices for “Continue” , “Save & Quit” (doesn’t save yet), and “Options” (doesn’t do anything yet). The pause menu works the same as the main menu.
I have implemented collisions with enemies (and HP tracking) and they bounce off each other as well. Shooting is not fully implemented yet, but should be done by the end of the day.
Adding in new enemies is fairly simple to do, it’s just creating the AI, scrolling, and collision methods for them that is a little complicated.
I’ll try to update the game images tonight as the in-game bottom screen has a new font, and the health # is a bar of sprites now (so, 6 sprites side-by-side instead of the “6”).
I’m hoping that I can release a ‘tech demo’ of the game this weekend so I can get your first impressions and start on the bug finding/fixing.
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3531&viewmode=flat&order=ASC&type=&mode=0&start=0
spinal_cord released a new version of Menu. It should work on all the cards that chishm’s loader works on, but for some reason it fails on gbamp.
Changes:
Folder support
Smoother scrolling
GBAMP detection and loader (the dldi loader fails for some reason)
http://forum.gbadev.org/viewtopic.php?t=14309
Kitsuta released a technical demo of his upcomming game “Lights of Myndell”.
More information at it’s release thread!
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3695&forum=9
DungeonS is based upon a game called Nethack.
Changes:
# Changed the stats distribution when creating a character.
# Seven more levels.
# New tiles, such as teleporters and enemies
# Some bugs fixed
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3658&forum=9
Infantile Paralysiser is currently working on an Image Viewer for the Nintendo DS.
Thanks to http://www.dev-fr.org for the news.
http://mdxonline.dyndns.org/archives/nds/
ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in an early stage of development, but it already has some noteworthy features, like accurate emulation of Spectrum 128k (including sound) or TAP/TZX/PZX support.
Thanks to http://www.dcemu.co.uk for the news.
http://zxds.raxoft.cz/
alekmaul has updated his CPC emulator AmEDS. The emulator is based upon Caprice32.
http://www.portabledev.com/pages/ds/jeuxdev.-perso/ameds.php
Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console.
Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win. At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.
In the network game mode you will need at least 2 players to start a game. The player starting up the game will decide the minimum and maximum amount of players. If the players wish to start the game before waiting for maximum amount of players, the rest of the slots will be filled with CPU players.
Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console.
Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win. At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.
In the network game mode you will need at least 2 players to start a game. The player starting up the game will decide the minimum and maximum amount of players. If the players wish to start the game before waiting for maximum amount of players, the rest of the slots will be filled with CPU players.
Release notes:
– 10.10.2007 –
Finally a new version and updated website! Version 0.4.0 is up, including at last the promised multiplayer support over internet. Multiplayer games are also supported locally with a hotseat option. Besides the online game mode, theres tons of smaller improvements in both visuals and gameplay department. So, what are you waiting? Grab the new version now! – Matti
http://dicewars.drunkencoders.com/
Wizlon has updated his NDS application Tabbed, which is a guitar chord finder for NDS.
Release notes:
A quick update.
I’ve been a bit annoyed that you can’t really use Tabbed to view tab files, mainly because it can only display 1024 characters, it is slow to scan through files and the scroller can’t be turned on and off, or altered. But all this is now fixed. Just small things, but I think it helps. Use L+R to alter the speed of the scrolling. A to start and stop the scrolling. Up and Down to move one line and Left and Right to quickly scroll through the file.
Also. Do people want quick daily/weekly updates with a few minor fixes or do you prefer massive service pack sorta releases? Personally I don’t mind, it’s up to you lot.
http://www.suspectsoftware.co.uk