Category: Nintendo DS
Plain Breakout (27-11-2009) (NDS Game)

Plain Breakout is a simple, one level only, Breakout game for Nintendo DS.

http://palib-dev.com/forum/index.php/topic,19.0.html

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PALib Webpage (NDS misc)

As some of you might have noticed, the PALib webpage had errors for ages now and was not useable anymore. The page has moved to a new home and can be reached via palib-dev.com instead of palib.info now.

http://palib-dev.com/

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The Detective Game v1.0 (NDS Game)

London, 1974. You are a famous Scotland Yard Detective who must solve the murder of the rich aristocrat Angus McFungus, who’s body has been discovered at his home at 427 Park Lane. Arriving at the residence you soon discover that this will not be a simple ‘open and shut’ case, and will take all your finely honed detective skills to solve. Can you put your finger on the killer?

This is a remake of the 1986 C64 game by Sam Monthorpe for the Nintendo DS. Charcters were created by Paul Jay and the plot was cunningly devised by the Magnificent Seven.

Source: http://forum.gbadev.org/viewtopic.php?t=17018

http://headsoft.com.au/index.php?category=tdg

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Remote Touch DS v0.6 (NDS Application)

Remote Touch DS gives you the opportunity to remote-control your computers mouse, keyboard and other things from your Nintendo DS hand-held console. This solution is not like remote desktop, but more like an advanced remote control.

The solution is client-server based, obviously, and requires you to have a server running.

Release notes:

0.6 (major)
* Up on D-pad in “cursor”-mode for middle mouse click.
* Complete revamped server-backend rewritten in Java with full GUI (will work cross-platform; Windows and OS X/*unix etc.).
* Add support for custom key-mapping (gamepad-like feature) – configure this with the new server-backend GUI.
* Custom adjustment of mouse acceleration.

http://forum.gbadev.org/viewtopic.php?t=16687

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Seno DS v0.9.0 (NDS Application)

Seno DS is an easy to use music “live” sequencer. It uses WAV samples or DS microphone input.

Source: http://forum.gbadev.org/viewtopic.php?t=17023

http://senods.blogspot.com/

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Woopsi v0.43 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

– Fixes:
– ListBox draws correctly when dragged (clipping problem from 0.41).
– Multiple fixes to the PackedFont set of classes.
– bmp2font checks the default Windows location for grit.
– bmp2font adds fonts to the WoopsiUI namespace.
– bmp2font follows #ifdef/#endif guard style.
– bmp2font uses more appropriate casing for filenames, etc.
– CycleButton redraws correctly when released if it contains no options.
– Label and subclasses recalculate their text position and redraw when their fonts are changed.
– TextBox does not attempt to move cursor when clicked if it contains no text.
– TextBox cursor moves correctly when clicked if a PackedFont font is used.
– Template project no longer references Gadget::Rect.
– MultiLineTextBox redraws and adjusts text position when font is changed.
– ListBox does not attempt to draw item -1 in list.
– PackedFontBase::isCharBlank() returns the correct value.
– Renamed DefaultStyle class to GadgetStyle.
– Instance of GadgetStyle created at Woopsi startup instead of using static properties of DefaultStyle class.
– Removed systemFont global; relying on defaultGadgetStyle instead.
– Removed tinyFont global; Debug class now creates its own instance.
– TinyFont follows class pattern used by Jeff’s PackedFonts.
– Graphics::floodFill() no longer gets stuck in an infinite loop.
– Moved logos out of demo data folder and into new logos folder in bmp.
– Removed unused bitmaps from demo.
– Added missing FileListBox class.
– ScrollbarHorizontal passes font object (via style) to Gadget constructor correctly.
– BitmapWrapper::getData(x, y) no longer causes a compiler warning.
– Removed PAGfx binary from demo.
– Removed zombie.c file from demo and replaced with bmp2bitmap-generated class.
– Removed bittest files from demo and replaced with bmp2bitmap-generated classes.
– Removed all_gfx file from demo.
– Uses stack instead of heap for converting chars to strings.

– New Features:
– Added packedfonts example.
– Added dozens of packed fonts.
– Replaced font pointer in gadget constructors with a pointer to a GadgetStyle object.
– Changed default font to NewTopaz.
– Added old system font under the name Topaz using the same class pattern as the TinyFont.
– Added defaultstyle example.
– Built with devkitARM r27 and libnds 1.4.0.
– Replaced FontBitPacker with bmp2font, a .NET app that can convert a BMP to any of Woopsi’s 4 font formats.
– Added bmp2bitmap, a .NET app that will convert a BMP to a Woopsi BitmapWrapper class.
– Added font2bmp, a .NET app that will produce a BMP from a Windows font.
– Added font2font, a .NET app that will convert a Windows font directly to a Woopsi font class.
– Added new GadgetEventHandlerList class and moved event raising code into it from the Gadget class.
– Duplicate gadget event handlers cannot be added to a gadget.
– Added build and deploy batch files for libwoopsi.
– Tests all build against libwoopsi instead of the raw Woopsi source.
– Most examples build against libwoopsi instead of the raw Woopsi source.

http://forum.gbadev.org/viewtopic.php?t=14332&start=60

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Geometry Quiz 5 (16-12-2009) (NDS misc)

Geometry Quiz 5 is a geometry quiz (surprise!) covering concurrency, figuring angle measures and figuring side measures. It’s a multiple choice quiz with eight questions.

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=3086

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Sprite Combat v1.0 (NDS Game)

Sprite Combat is a “Rock Paper Scissors”-like game where the user chooses an option between a Sword, Energy Ball and Shield.

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=3131

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Rock Paper Scissors Remix (21-12-2009) (NDS Game)

Basically get the scissors to the paper using the stylus.

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=3167

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The Fifteenth Floor v1.1 (NDS Game)

The 15th Floor is a graphic adventure game designed by tombot of the DS Game Maker forums. The gameplay consists of a first-person journey through a hotel, which is obviously inspired by the likes of Hotel Dusk.

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=3082

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