Category: Nintendo DS
DS Submission (Beta) (07-12-2009) (NDS Game)

DS Submission is a remake of the game “Radar Mission”, as seen on Gameboy Classic before.

Video In Action: https://www.youtube.com/watch?v=FrOrDmotwZk

News Source 1: http://www.nintendomax.com/index.php?topic_id=10973
News Source 2: http://forum.gbadev.org/viewtopic.php?t=17004

http://techandrelated.blogspot.com/2009/12/ds-submission-beta.html

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PuzzleBoy (04-12-2009)

PuzzleBoy is a remake of the old GameBoy game “Kwirk, A-mazing tater”.

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PuzzleBoy (04-12-2009) (NDS Game)

maRk2512 updated his game QuirkDS, which he now calls “PuzzleBoy”. It’s a remake of the old GameBoy game “Kwirk, A-mazing tater”.

As the game’s official page at the paLIB boards is not functional at the moment, maRk2512 has chosen to stay with PDRoms for a while. If you post this news on your page, please mention it’s source as it should be!

Release notes:

– Changed name from QuirkDS to PuzzleBoy
– Added endsequence
– Added music for main menue
– Added SFX during game
– Added oldschool cracktro
– Added new player sprites
– Added five new languages (French, Spanish, Italian, Dutch, Swedish)
– All maps from Kwirk, A-mazing Tater and PC-Engine Puzzle Boy included! (136!)
– …many small bug-fixes!

http://pdroms.de/files/2277/

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Sonic Rumble v1.3 (Beta) (NDS Lua Games)

Sonic Rumble is a collection of minigames for the Nintendo DS featuring Sega’s mascot Sonic.

http://microlua.xooit.fr/t471-Sonic-Rumble.htm

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Touch On The Beat Baby (04-12-2009) (NDS Lua Game)

Touch On The Beat Baby – simply play the piano accordingly and score!

http://microlua.xooit.fr/t470-Touch-On-The-Beat-Baby.htm

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musicBox (06-12-2009)

musicBox is a simple “baby toy” for Nintendo DS. You’ll see three vertical large stripes with an animal in it. If you touch the desired animal it’s according sound/noise will be played.

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musicBox (06-12-2009) (NDS misc)

musicBox is a simple “baby toy” for Nintendo DS. You’ll see three vertical large stripes with an animal in it. If you touch the desired animal it’s according sound/noise will be played.

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=3039

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devkitARM (Release 27) (NDS misc)

devkitARM is a toolchain for DS, GBA and GP32.

Release notes:

The final build of devkitARM release 27 and associated libraries were uploaded to SF recently. These are now available through the windows installer. For the download links for other platforms see the getting started section of the wiki.

For problems, comments and support please use the forums and not the post comments.

devkitARM release 27:
Update binutils to 2.20
Update gcc to 4.4.2
Update to gdb 7.0
filesystem IO now defaults to unbuffered meaning that the full length requested on read/write is passed to the devoptab pseudo device drivers.
ds crt0 will now detect an 8meg debug system and adjust memory accordingly
ds mpu setup has been moved to libnds for easier maintenance
ndstool can now read ELF files directly without intermediate binary stage

libnds 1.4.0
Bugfixes in fifo layer
The deprecated IPC struct has now been removed
added memCached & memUncached functions to convert pointers between those regions
memory rearrangement to support 8meg setup
guruMeditationDump function exposed for user code
set correct palette on guruMeditationDump
DS mpu setup moved from ds crt0 for ease of maintenance

dswifi 0.3.11
use memUncached function for uncached memory.

libfat 1.0.6
Implement read ahead cache
Fix issues with short aliases
Fix timestamps
Set access and modify times on directory creation
correct problems with overallocation of clusters.

default arm7 0.5.8
recompiled and linked against new libraries.

libfilesystem 0.9.4
recompiled with new headers

http://www.devkitpro.org/devkitarm/devkitarm-release-27-and-associated-libraries/

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Destruere v1.2 (NDS Game)

Destruere is a 2D side scrolling game for Nintendo DS and as usual for shooters, shoot everything that moves.

Thanks to http://www.nintendomax.com/index.php?topic_id=10966 for the news.

http://www.playeradvance.org/forum/showthread.php?p=226883#post226883

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Woopsi v0.42 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

– Fixes:
– ListData::swapItems() no longer raises a data changed event.
– ListData::sort() raises a data changed event.
– Woopsi class does not attempt to retrieve system font before it is initialised.
– ListBox canvas height no longer includes extra pixel.
– ListBox raises an action event when double-clicked.
– ListBox ignores double-clicks that occur across multiple items.
– Removed unused Gadget::_doubleClickTime member.
– ListBox redraws every time data changes.
– Double-click only counted as such if the gadget already has focus (ie. must be the same gadget clicked twice).
– ListBox::draw() calculates top and bottom visible options correctly, and does not overwrite options at the top of the list with those from the
bottom.
– ListBox automatically scrolls when items are removed from the ListData object to ensure it does not display past the end of the canvas.

– New Features:
– Split ListData class into ListData and ListDataItem classes for greater flexibility.
– Minor improvements to the ListBox’s use of the ListData class.
– Altered ListData::quickSort() and added compareTo() method to ListDataItem to allow custom ordering of ListDataItem subclasses.
– ScrollingBase adds support for specifying planes on which scrolling can occur.
– ScrollingPanel implements ScrollingBase’s allow/disallow scroll plane features to prevent scrolling on certain planes.
– ListBox does not allow horizontal scrolling.
– Added windowless example project.
– Added Gadget::isDoubleClick() to check for double-clicks.
– Combined various colour members in Gadget class into GadgetColours struct.
– Merged TextWriter into GraphicsXXX classes and removed original class.
– Added FileListDataItem class to store data for file requester.
– FileRequester uses new compareTo() functionality for substantial speed increase and lower memory usage.
– FileRequester displays “Loading…” message whilst directories are enumerated.
– Split ListDataItem into ListDataItem and ListBoxDataItem classes for greater flexibility.
– Split FileRequester into FileListBox and FileRequester classes for greater flexibility.
– CycleButton uses the ListData class to store its data – options can now be selected, removed, sorted, etc.
– ListBox::getPreferredDimensions() bases width on size of text in options.
– ContextMenu used a ListBox to store/view its data.
– ContextMenu includes getPreferredDimensions() method.
– ContextMenu sends ListDataItem objects with event arguments instead of ContextMenuItem objects.
– Deleted ContextMenuItem class.
– Added WoopsiString::copyToCharArray().

Thanks to http://www.nintendomax.com/index.php?topic_id=10958&format=news for the news.

http://forum.gbadev.org/viewtopic.php?t=14332&start=60

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