Category: Nintendo DS
Red Temple, previously known as Krexblibos, has been updated. Collect cherries to progress on levels, melons give more points.
Release notes:
I decided to put a demo up if anyone wants to try it, its still buggy in areas and not much content, but I got some of the basics down. Ty for the help in the beginner forum.
last edit: 30/11/2009 – version 1.3
latest:
GAME: http://www.filefront.com/15044263/RedTemple-1.3.nds/
SOURCE: http://www.filefront.com/15044271/RedTemple-1.3-source.rar/
Older versions:
1.2 http://www.filefront.com/14840263/RedTemple.nds
1.1 http://www.filefront.com/14637171/Krexblibos.nds
1.0 http://www.filefront.com/14558407/Krexblibos.nds
Ive only tested it on M3 Simply hardware and emulators iDeaS & the free version of No$gba.
Idea of the game is to collect cherries, to progress on levels, melons give more points. and as I make more levels the idea will be to solve puzzles, to get to them.
Start: pause
Select: loose a life and restart the level (if you make a mistake)
d-pad: to move
a: to interact
b: special (not implemented yet)
x,y: just for debugging atm
L, R shoulder buttons skip levels
All the graphics suck I know but I made them myself. And I know there is no sound, i havnt even tried that yet.
Sorry if this is wrong place to post this, just wanted to show you what ive done since you kept helping me!
Thanks to http://www.nintendomax.com/index.php?topic_id=10938 for the news.
http://forum.gbadev.org/viewtopic.php?t=16870
S8DS is more or less a port of SMSAdvance to the NDS. It emulates the Sega Master System and the Sega Game Gear.
The biggest difference from the SMSAdvance is probably that you don’t have to use a builder to add roms, you can use zipped files directly and the screen doesn’t have to be scaled to fit.
Changes:
*Added support for Coleco Vision.
*Added keyboard support for SC-3000/SG-1000.
*Added support for mode 3 grpahics.
*Added support for red/cyan glasses in SMS 3D games.
*Fixed issues with mode 0,1 & 2 graphics.
*Fixed cutof of long filenames in the browser.
*Fixed timing of VInt.
*Changed colors for the filebrowser.
Thanks to http://www.nintendomax.com/index.php?topic_id=10937 for the news.
http://www.ndsretro.com/
Infantile Paralysiser updated his excellent shell application MoonShell.
An english description about the supported file formats can be found here: http://mdxonlinemirror.dyndns.org/Readme_ENG.html
Thanks to http://www.nintendomax.com/index.php?topic_id=10936 for the news.
http://home.att.ne.jp/blue/moonlight/
Cogito DS is a game similar to Rubik’s cube. Your task is it to replicate a figure moving in rows and columns of the plateau.
Official page: http://www.cogitods.fr/
Thanks to http://www.nintendomax.com/index.php?topic_id=10932 for the news.
http://www.dev-fr.org/index.php/topic,4502
According to the author AlceX this is a puzzle game, “like in the Professor Layton Series”.
http://dsgamemaker.com/forum/viewtopic.php?f=27&t=2979
Notepad DS is as helpful as notepad.exe for Windows. Write and save any kind of text and keep it save on your NDS.
Release notes:
The loading was glitchy, so now you can only view your saved note. Will add more save slots in some time. Update can be downloaded from the first post. Remember you must play this on a real DS, not in an emulator, or the save functions won’t work.
-Pichu-B
http://dsgamemaker.com/forum/viewtopic.php?f=28&t=2826
Balrog has updated his NDS Lua game FireGhouls. Goal is to kill various beasts and monsters.
Thanks to http://www.nintendomax.com/index.php?topic_id=10912 for the news.
http://microlua.xooit.fr/t446-FireGhouls.htm
Lampe is a (flashing) light application for the Nintendo DS. The program has a few options and even allows you to set colors etc.
http://microlua.xooit.fr/t444-Lampe.htm
libXM7 is a C library to play XM modules on Nintendo DS using only ARM7 resources (thus freeing your ARM9 from that task).
The use of XMs as a background music in your games allows much more flexibility compared to the old MOD format: more channels, multisample instruments, envelopes, panning and so on. In addition, the XM format is very well known and widespread among composers who compose music using their favourite tracker. Moreover, the reproduction of the tune will not use ARM9 resources as all the necessary elaboration is carried out by the ARM7. With LIBXM7 all you have to do is load the module and fire.
Changes:
[add] MOD support added for 4 and 8 channel modules subtypes:’M.K.’,’M!K!’,’FLT4′,’OCTA’,’CD81′,’FLT8′
[add] MOD support added for 1 to 16 channel modules subtypes:’TDZx’,’xCHN’,’xxCH’
[add] On-the-fly sample change feature, for ProTracker MOD modules
[add] It’s possible to select different replay modes
[add] It’s possible to select different panning modes and panning ‘apertures’
[XM7_LoadXM() ARM9 XM loading function:]
[bug] XM7_LoadXM() now will load instrument envelopes (both volume&panning) and settings (fadeout/autovibrato) even if the file has been saved with SkaleTracker
Discussion: http://forum.gbadev.org/viewtopic.php?t=16993
http://wcms.teleion.it/users/cgq/nds/libxm7/