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NEO.emu is an Arcade / Neo Geo emulator emulator written in C++. It uses the emulation backend from GnGeo and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
http://repo.openpandora.org/?page=detail&app=com.explusalpha.NeoEmu
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MD.emu is an Sega Genesis / Mega Drive and Master System / Mark III emulator emulator written in C++. It uses the emulation backend from Genesis Plus GX and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
http://repo.openpandora.org/?page=detail&app=com.explusalpha.MdEmu
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
GBA.emu is a Game Boy Advance emulator written in C++. It uses the emulation backend from VBA-M and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
http://repo.openpandora.org/?page=detail&app=com.explusalpha.GbaEmu
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
C64.emu is a Commodore 64 emulator written in C++. It uses the emulation backend from VICE and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
http://repo.openpandora.org/?page=detail&app=com.explusalpha.C64Emu
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
MSX.emu is a MSX1/2/2+/TurboR and Colecovision emulator written in C++. It uses the emulation backend from BlueMSX and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
http://repo.openpandora.org/?page=detail&app=com.explusalpha.MsxEmu
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
GBC.emu is a Game Boy Color emulator written in C++. It uses the emulation backend from Gambatte and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
http://repo.openpandora.org/?page=detail&app=com.explusalpha.GbcEmu
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
NES.emu is a NES/Famicom emulator written in C++. It uses the emulation backend from FCEUX and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
http://repo.openpandora.org/?page=detail&app=com.explusalpha.NesEmu
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
NGP.emu is a Neogeo Pocket (Color) emulator written in C++. It uses the emulation backend from Neopop SDL and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
http://repo.openpandora.org/?page=detail&app=com.explusalpha.NgpEmu
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
http://repo.openpandora.org/?page=detail&app=com.explusalpha.PceEmu
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
RickyD by Paulo Assis is a clone of FireBird’s Rick Dangerous features levels for Rick Danderous 1 and 2. All aspects of the game, from objects to tiles and sound, maps are also written in xml, so they can be easily edited. Creating completely new maps is very easy, just create a new tileset and use a tool like tiled … Read more
http://repo.openpandora.org/?page=detail&app=rickyd-ptitseb
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.