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TetriAbetes v1.40 (PSP Game)

dragula96 updated his Tetris game TetriAbetes. Changes: * Added MP3 Support! put mp3 music in “ms0:/music/tetriabetes/” folder. while playing press the R button to cycle through music. can cycle up to 40 songs! * main theme by littlevish (nice work man). * added a Title Screen. * added an Effect: when blocks lock they glow afterward for a few seconds.

http://forums.qj.net/showthread.php?t=136577

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Fusion2X – OpenGL ES-CL v1.0 (GP2x misc)

Release notes from Trenki: I tried to develop an OpenGL ES-CL 1.0 implementation on top of my software renderer as a proof of concept. The current implementation is an alpha release since I didn’t have enough time to test it thoroughly. Most useful functionality is implemented but some stuff like two sided lighting is ignored. Textures currently don’t have mipmaps … Read more

http://www.trenki.net/content/view/39/48/

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PDRoms Coding Competition 3.99 – Deadline approaching soon (misc)

The PDRoms Coding Competition #3.99 deadline is almost at the doorstep. Make sure to send in your entries soon 🙂 We wont be 100% strict on the deadline (23:59), so a delay of a few minutes (minutes not hours) will be accepted. The deadline applies to the time in your country. Competition running time: 24th January 2008 to 2nd March … Read more

http://pdroms.de/phpbb/viewforum.php?f=59

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Algebra Calculus Assistant v0.2 (PSP Lua Application)

Here is an update to Algebra/Calculus Assistant. It now features a hand full of additional features. Changes: –Got rid of the find slope and y-intercept option and replaced it with the equation conversions (standard to y-intercept and vice versa). The standard to y-intercept still says the slope and y-intercept, though. –Added function to find the inverse of a 2×2 matrix … Read more

http://forums.qj.net/showthread.php?t=136497

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PocketNES (08-03-2008) (NES emu for GBA)

Dewit has updated PocketNES, a NES emulator for Gameboy Advance (also compatible to the Nintendo DS). Release notes: Major bugfixes: * Fixed the bug where the SRAM went back in time after entering the UI * Fixed sprite collision when games don’t update the sprite tables every frame (Bomberman 2 works again) * Fixed a bug which may have caused … Read more

http://www.dwedit.org/dwedit_board/viewtopic.php?id=345&p=1

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