DJSP is a MP3 player software for the PSP by cooleyandy. Read on at this threat:http://forums.ps2dev.org/viewtopic.php?t=2846 Read more
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apsd released a Chip8 interpretor for the PSP. It's still in beta stage. Here are the release notes:Almost two months ago, before I got busy with the infrared stuff, I wanted to write a first emulator and got advice from ector to start with Chip8 interpreter... About three days after I wrote a working version on my computer, I ported it to the PSP and ever since it has been sitting here...I've finally gathered up this post to release this beta version of the emulator. I call it beta for three reasons, the first is that there is a bug I need to weed out that causes it to improperly play tetris, the second is that the key arrangement is currently not optimized, the third is that the sound code for the single"beep"(which can be varied in length throughout the games) isn't implemented. (the Chip8 interpreter has 16 keys, so all convenient keys on the PSP are used (Circle, Triangle, Cross, Square, Up, Down, Left, Right, Analog stick up, down, left, right, and a few others... two keys are disabled in this version).I've packaged the interpreter with just about every Chip8 game (they're public domain) I could find.I'll release the source once I clean it up.Expect SCHIP8 (SuperChip8- a few new instructions, extended screen) support in about two releases- these games are slightly more interesting.Read the readme for more information, and check wikipedia if you want to learn more about CHIP-8.Don't expect these"games"to be breathtaking. [S]CHIP-8 was a very simple interpreter.http://forums.ps2dev.org/viewtopic.php?t=2843 Read more
Alpha version 4 is out now. Ghost'n'Goblins is a remake of the old identical called arcade classic.http://www.playeradvance.org/index.php?showtopic=12074 Read more
If you are lotto player this might be interesting for you. This program chooses 6 number for you puls an additional bonus ball.http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,837 Read more
A calculator coded in Fenix by Goity.http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,838 Read more
Christopher released a bugfix release for his chess game. More on the PS2dev.org forum threat.http://forums.ps2dev.org/viewtopic.php?t=1760 Read more
mATkEUpON hits the PSP with a port of his agme SmashGP. You can get it from his page.http://membres.lycos.fr/matkeupon/ Read more
PocketSPC is a SNES sound chip emulator for the Nintendo DS. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. Changes:Fixed some somewhat major bugs, one in particular that gets rid of a ton of sample errors. Also fixes a bug with loading some SPC's that caused them to not work. End result is this version sounds much better than the previous version.http://pocketspc.pocketheaven.com/ Read more
Franxis improved his MAME port for the GP32 a lot. The source-code and a binary are available from it's official page. The changes are:Support for 11 Gottlieb/Mylstar games (mclassic.fxe): Q*Bert (US) (qbert), Q*Bert (Japan) (qbertjp), Q*Bert Qubes (qbertqub), FHMC Q*Bert (sqbert), Curve Ball (curvebal), Krull (krull), Mad Planets (mplanets), M.A.C.H. 3 (mach3), Reactor (reactor), Three Stooges (3stooges), Us vs. Them (usvsthem)TheGrimReaper: Support for 7 Sega Vector G-80 games (msega.fxe): Eliminator (2 Players) (elim2), Eliminator (4 Players) (elim4), Space Fury (revision C) (spacfury), Space Fury (revision A) (spacfura), Star Trek (startrek), Tac/Scan (tacscan), Zektor (zektor)Save emulator configuration correctedPaths changed: gp:gpmmmamegp32roms ->Here should be the ROMsgp:gpmmmamegp32cfg ->Configuration filesgp:gpmmmamegp32joy ->Analog Joystick settingsVideo output function optimizedVideo frame limiter improvedCuadruple video buffer instead of doubleCompiled with DevKitARM r14The frontend is not available yet... Help needed, see source code: gp32_frontend.chttp://www.talfi.net/gp32_franxis/ Read more
Team Discordia have released an update of PSPacman game for the PSP. Updates are :Added analog stick supportAdded free life every 10,000 pointsFixed bug where ghosts would stay blue after you beat a level.Fixed collision detection bug where you would die from ghosts when they werent even touching youAdded a fruit you can eat that appears randomly throughout each level, it is worth 500 pointsAdded a PAUSE feature, when you press start button. Also when game is paused it will say Press X to quit this will take you back to title screen.Ghosts now FLASH to white and blue before they turn back to normalAdded EBOOT.PBP for version 1.0 users!http://www.teamdiscordia.com/games.html Read more