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Yamagi Quake II v2.0.0.0 (Pandora Port misc)

Yamagi Quake II is an enhanced client for id Software’s Quake II. The main focus is an unchanged single player experience like back in 1997, thus the gameplay and the graphics are unaltered. Over 1000 bugs were fixed and an extensive code audit done, making Yamagi Quake II one of the most solid Quake II implementations available. Ported to Pandora by pickle.

Image courtesy of holarse-linuxgaming.de.

Changes:

– no changelog found

http://repo.openpandora.org/?page=detail&app=quake2.pickle

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Master Control v1.0.1.1 (Pandora Application)

Master Control by Roger ‘Crionic’ Zoellner is a tool that allows you to use your Pandora as a HID device.

Changes:

– Gui
Added a status bar at the bottom of the window. This will be used to display
some information (currently only used for a few bluetooth messages).

– Bluetooth
Initiating a connection to a host has been disabled for now because this
could cause some troubles. These problems are still under investigation…
However, a host still may connect to the Pandora and MC will accept the connection.

Some smaller improvements

– Startup script
The script will now try to unload conflicting modules. These modules will be
reloaded, when MC terminates.
If something goes wrong, an error dialog should appear

http://repo.openpandora.org/?page=detail&app=package.mastercontrol

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Ball and Flag (13-08-2013) (NES Game)

Lionel Barasc aka lbarasc currently works on his second NES homebrew game named Ball and Flag. You are a ball in a random labyrinth and you have to retrieve a flag before time expires.

Release notes:

Here is the new version with improved controls and scoring system please test it with powerpak or emulator and tell me if it works. download below.

http://forums.nesdev.com/viewtopic.php?f=22&t=10353

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Dooom v1.2 (Dingoo misc Port)

Dooom is a Doom port for the Dingoo Native OS by the_wub, which itself is based mainly on the Chocolate Doom source port by Simon Howard.

Release notes:

Version 1.2 is only different by one line of code […] It changes how the save game folder is created and now does this using the name of the .wad or .txt file used to launch the game. This means you get a full amount of save slots for each game and don’t have to share with the underlying wad.

http://boards.dingoonity.org/dingoo-releases/dooom-a-doom-port-for-the-dingoo-native-os/

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