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PLUM v0.8.0.00 (Pandora Application)

PLUM by freamon acts as a DLNA control point, letting you find media aervers on your home network, browse them, and send the URL of your chosen file to a capable player.

PLUM is a fork of picklelauncher (by Pickle). This PND includes audacious (built by sebt3) for audio playback, and smplayer2 (build by pder) for video playback. You’ll need a Pandora with a decent network connection for video playback.

Changes:

– no changelog found

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CleanRip v2.0.0 (Wii and GC Application)

CleanRip by emu_kidid is a Gamecube and Wii optical disc backup tool for the Nintendo Wii.

The “Clean” in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip discs at USB 2.0 speeds.

Changes:

* GameCube version integrated into one codebase GX GUI
* Fix disc dumping on Wii U (Wii discs only of course)
* Fix ETA calculation on non GC discs
* Fix fatUnmount
*Stop larger than 4GB chunks on FAT FS
* Fix potential issue when read error occurs

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Gourmet Recipe Manager v0.16.0.1 (Pandora Application Port)

Gourmet Recipe Manager by Thomas Hinkle is is a manager, editor, and organizer for recipes. It has a plugin architecture which allows you to enable extensions to Gourmet’s base functionality. For example, there is a nutritional plugin that allows Gourmet to help you calculate nutritional information for any recipe. There are also a wide variety of import and export plugins that let Gourmet read and write recipes in various formats. Ported to Pandora by Jon Sneyers.

Changes:

Update: now also works when the PND is located on a FAT filesystem.

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Conways Life Simulator (27-07-2013) (NES misc)

Conway’s Life Simulator in a variant for the NES by NovaSquirrel. Source code is available!

Release notes:

Instead of trying to see how Video Life manages to be fast, I figured I would see how fast I could make a Life simulator by just using repetitive, fast code and using unofficial opcodes. It’s pretty bare-bones so far and all you can do is move a cursor around to toggle cells and start/stop simulation, but I’m hoping to add onto it and have an option for a bigger grid because 32×32 isn’t even big enough for the Gosper glider gun. SNES mouse support would also be cool, but I would require an emulator that both supports the mouse and doesn’t choke on unofficial opcodes first.

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