SNES9x Euphoria is a speed optimized version, based off the last version of SNES9xTYL by rukka. Read more about SNES9x Euphoria (R2) (SNES emu for PSP)
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S8DS is more or less a port of SMSAdvance to the NDS. It emulates the Sega Master System and the Sega Game Gear. Read more about S8DS v0.3 (SMS and GG emu for NDS)
Harteex was working a bit on adapting raw audio buffering for the Dingoo. Read more about Simple Sound Vorbis (Dingoo misc)
"Road Fighter for Wiz " is a port of the car racing game Road Fighter that was originally developed by Konami for the MSX platform and later for NES. Read more about Road Fighter v1.0 (Wiz Game Port)
Spiller presents a first beta of his Atari Lynx emulator, LynGOO, for the Dingoo A320. Read more about LynGOO (Beta 1) (Atari Lynx emu for Dingoo)
"This week in Dingoo" is a resume of Dingoo news, happened the past week. Read more about This week in Dingoo – Issue 1 (Dingoo misc)
ShowMiiWads is a 'Wad File Manager' for Windows. It displays information about wad files, edits them, gives a preview of the Banner and Icon and more. New since Version 1.0 is the included NAND Backup Browser 'ShowMiiNand' which displays all titles installed in your NAND Backup (No BootMii Backups!). Read more about ShowMiiWads v1.1 (Wii Application misc)
Da ShAmAn is an intro in the style of the Amiga demoscene. It demonstrates a number of graphical techniques and effects while playing .mod music. Read more about Da ShAmAn (Wii Intro)
libgeck is a very small lib that you can link your programs with that should aid in debugging. Just link this in the makefile with -lgeck and put the .a and .h files in their directories in your devkit folder. Since this is a wrapper for the libogc functions, you need to link that as well. Or you can just copy the .c and .h files to your project and #include them. The Gecko must be in slot B. Read more about libgeck (20-10-2009) (Wii misc)
GeckoReader is a program to be run under Windows that will open a command prompt and output what it reads from a USB Gecko. You must have the USB Gecko installed, set up the COM drivers, and have .NET 2.0 for this to work properly. Then whatever buffer is sent from the Wii/Gamecube should pop up on the screen. Read more about Geckoreader (20-10-2009) (Wii Application misc)