Latest News
ToneMatrix is a 16-step drum machine. The Y (vertical) axis represents eight different sounds, and more than one can be played at a time. The X (horizontal) axis represents one measure in sixteenth-notes. Select a node on the grid with the D-pad and the X button, and that sound will be played in time. Press O to stop/ resume playing, … Read more
http://wololo.net/talk/viewtopic.php?f=2&t=8518
cmbeke finished up a 15 puzzle clone called Shuffle. The aim of a 15 puzzle game is to move the shuffled tiles back into the correct order to make a picture.
http://wololo.net/talk/viewtopic.php?f=2&t=8718
Added Sep 24, 2011, Under:
J2ME
Build lightweight networks of service-based components (SOA). Framework for autonomous behaviour, self-organising mechansim and distributed/remote communication. Separate packages for server, client/GUI and problem solving. Java J2ME CDC compatible. Features: * The capability to build distributed networks of autonomic service-based components. * Permanent and dynamic linking mechanisms to construct the network architecture. * Autonomic self-organisation through a dynamic (stigmergy) linking mechanism. … Read more
http://sourceforge.net/projects/licas/
DSTelNet is a telnet client for Nintendo DS by ilovepie. Thanks to http://gbatemp.net/t308738-dstelnet-alpha-2-0 for the news.
http://toolsnstuffs.drunkencoders.com/2011/09/16/dstelnet-alpha-2-0/
Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction. Changes: 9222011 updated minetest client (added features like lava/ladders and new storage format) 1.8SVN updated Irrlicht engine from Cloudef with some optimisations.(and bugs to work out)
http://repo.openpandora.org/?page=detail&app=minetest-minetest-16537
Added Sep 24, 2011, Under:
Wii
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. The port uses SDL Wii. Changes: (Binary) Rebuild against the latest devkitPPC, libogc and SDL (restores keyboard support)
http://wiibrew.org/wiki/UAE_Wii
Added Sep 24, 2011, Under:
Wii
uname by benjamin is a system information tool for Wii. The source code is available under GPLv2. Changes: * Add number of titles installed, CPU, GPU, flash & main memory information.
http://wiibrew.org/wiki/Uname
Nitebear must save the souls of kidnapped orphans from insidious aliens! Fight through 9 top down scrolling stages! Rescue orphan ghosts in bonus levels! Can you defeat the final boss? Thanks to theloon for the news.
http://www.atariage.com/forums/topic/169496-nitebear-on-sleepystreet/
Added Sep 23, 2011, Under:
J2ME
Build lightweight networks of service-based components (SOA). Framework for autonomous behaviour, self-organising mechansim and distributed/remote communication. Separate packages for server, client/GUI and problem solving. Java J2ME CDC compatible. Features: * The capability to build distributed networks of autonomic service-based components. * Permanent and dynamic linking mechanisms to construct the network architecture. * Autonomic self-organisation through a dynamic (stigmergy) linking mechanism. … Read more
http://sourceforge.net/projects/licas/
SuperTux is a classic 2D jump’n run sidescroller game in a style similar to the original Super Mario games covered under the GPL. Changes: 1. Fixed a glitch from the original port where levels without a background image set would look very buggy. 2. Fixed some alignment issues on the HUD (still set at the 640 resolution).
http://repo.openpandora.org/?page=detail&app=supertux-1