Latest News

XRick v1.2 (GP32 game port)
Some of you might remember the port of XRick (Rick Dangerous Clone) to the GamePark 32 by Anders Granlund. Now Andreas Gustafsson had a look at the sources, and added savestate possibility to the SMC and there are level passwords now. If you used to play Anders' port, be sure to get the updated one by Andreas, you can't be wrong.http://www.lysator.liu.se/~sdw/other.html Read more about XRick v1.2 (GP32 game port)
Toonboy (GBA Demo)
Toonboy is a very tiny jump and run demonstration by Dr. Jelly. Actually I've seen this rom a few days ago on the HAMlib boards, but forgot to post about it. In the meantime the author submitted his demo to the guys at GBAdev. Credits for the news go to GBAdev!http://www.drewmedina.com Read more about Toonboy (GBA Demo)
GP Art v1.5 (GP32 application)
Pekele upgraded his drawing tool for GP32. The changes:V 1.5: # Add infos messages wich can be turned off by the menu. # Possibilities of choosing the thickness of the contour of the polygons or rectangles.# Add a speed cursor selection in the main menu. # Add Circle thickness choice.# Add polygon drawing tool.# Add filled polygon drawing tool. V 1.4: # Add rectangle tool. # Add filled box tool. # Add of the circle tool.# Add of the filled circle tool. # Add the line's thickness. V 1.3: # Add lines tracing tool. # the color's pallet was redrawn smarter.# Add of the the paint bucket tool.# add of eye dropper tool.# color of selection during the the cursor's move on the toolbox. V1.2: # Add the eraser tool.# Add new shapes of brushes.V 1.1: # creation of a toolbox taking again old functionalities. # Changes the shortkey: [ L]/[R ] to decrease/increase. brush sizehttp://www.gp32emu.com/ Read more about GP Art v1.5 (GP32 application)
PCEAdvance v3.0
Flubba released a new version of his PC Engine emulatorPCE Advance. Changes are:Added VRAM DMA IRQ (Magical Chase, Gaia no Monsho (J)).Added dynamic tilememory allocation.Added internal database of speedhacks.Optimized the palette writes.Optimized the sprite routine.Fixed some sprites problems in unscaled mode (1943 Kai)Visit his homepage athttp://hem.passagen.se/flubba/gba.htmlfor the binary and source code downloads. Dont forget to leave any feedback on this release via the GBAEmu emulation forumshere. Read more about PCEAdvance v3.0
Raycaster (GBA Demo)
Erik is working on a RPG engine. This raycaster engine is a part of it. That's what he says:I've been working on this RPG for a while now, and I've pretty much finished the bulk of its raycaster. This raycaster features variable height texture mapped walls, distance shading, and an average of 15 frames per second on hardware (which I'm sure I can improve, given time). Right now the raycaster is a part of my RPG, but if there is sufficient interest, I might consider seperating the raycaster engine from my game and releasing its source code. At any rate, I always appreciate feedback, so let me know what you think.http://www.gbadev.org/ Read more about Raycaster (GBA Demo)