Latest News

PSP Golf v0.2 (PSP Lua Game)
Laurin has updated his (Mini)Golf game for the PSP. It's written in Lua and requires it's runtime libs. Release notes:his new release hasn't got any new maps, just some new features of the"game engine". I'm currently searching for"map painters"because I haven't got that great graphical talent.Feedback is appreciated! (to the author of this game)http://dev.laurin.net.tf/ Read more about PSP Golf v0.2 (PSP Lua Game)
DSOrganize v1.4 Beta (NDS Application)
DSOrganize is an Organizer Suite for the DS. Changes:Added new translatable field"Unknown"Redesigned text display library to handle foreign characters without crashing.Added captions to homescreen buttons when not in english mode.Fixed bug where pressing back in config mode did not always go back home.Fixed a bug where calendar view didn't update Day Planner underlines properly.Fixed issue with slow calendar load times (I think)Added customizable keyboard layout to languages files, as well as special keyboard mode.Added visual feedback when typing on the keyboard.Fixed Prev Field/Next Field under Configuration not responding to touch.Fixed calendar dates spilling over onto buttons at the bottom.http://www.youngmx.com/?loc=ndsdev/DSOrganize Read more about DSOrganize v1.4 Beta (NDS Application)
2PongDS v0.2 (NDS Game)
ETK updated his 2PongDS game again. Changes in this release:-New: Item Engine added -New: 3 items added -New: Ball speed now can change -Fix: 70% of code optimized -Fix: Collision Engine improved -Fix: Restart game fixed -AI: CPU now can use items -AI: Some minor improvementshttp://etk.scener.org/ Read more about 2PongDS v0.2 (NDS Game)
Bubbletrain v0.1 (GP2x Game Port)
Image provided by: MadelmanBubble Train as the name suggests is a train of bubbles travelling along a track where the last carriage is the driving force instead of the front one. The bubbles come streaming along the track trying to reach the end of the line. You are equipped with a bubble firing cannon, where you fire bubbles into the trains. When there are 3 or more carriages of the same colour they explode and the train shrinks. So you must blow up all of the carriages in all of the trains before any train reaches the end of its track.http://elligre.tk/madelman/index.php/gp2x/games/ Read more about Bubbletrain v0.1 (GP2x Game Port)
Super Bug (15-02-2006) (A2600 Game)
Release notes:I am working on an adaption of the obscure 1977 Kee/Atari game Super Bug. Not a direct port - in the original game you just drove until time ran out. I plan to add some features, like powerups, obstacles and maybe a multiplayer option.Right now I am using the car sprite from Indy 500. This will be replaced by a VW bug sprite eventually.Right now this a playable demo. A little buggy but it works mostly. If you try it, I recommend messing with the console switches:Left difficulty: A=ice, B=asphaltRight difficulty: A=fast car, B=slow carCOLOR/BW: BW=driving controller, COLOR=joystickI recommend both switches on 'A' then try to keep the car on the road!There will be several tracks in the game. Also, the way I set it up, the track is 128x128 graphic saved as a monochrome .bmp file, then I manually stripped off the headers. Eventually I might include a program to allow you to insert your own tracks into the binary.http://www.atariage.com/forums/index.php?showtopic=83612 Read more about Super Bug (15-02-2006) (A2600 Game)