Reesy updated his page with WIP news the past two days. DrSMS is a Master System emulator for the Gameboy Advance. 9th April 2003 – DrSMS NewsI’ve put in code to emulate the SMS noise channel. I am only emulating noise modes 0,1 and 2 at the moment. Number 3 uses the frequncy on tone channel 2 as its input. [&hellip
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Also FluBBa’s PCE emulator for the GBA has been updated. The changes: V1.3 – 2003-04-09Faster VDC writes.Fixed cycles counting (faster emulation).Init SRAM (Knight Rider, don’t know any more games yet).Fixed some of the problems with sprites in unscaled mode.Fixed decimal mode of SBC (Chase HQ, Cyber Cross).Fixed Horizontal scroll (Override).Fixed screen jumping (Keith Courage…). http://hem.passagen.se/flubba/gba.html
FluBBA did it again! Changes: Lowered the DPCM channel a bit to reduce theclipping of the other channels.Smal speedup in the CPU core again. http://hem.passagen.se/flubba/gba.html
Hando over at GP32 X-Treme also had a look on ryleh’s latest piece of work which is a MAME port for the GP32 (unreleased yet). Hando offers a couple of other screenshots which GP32emu didn’t had. As promised yesterday, some more info about M.A.M.E. for GP based on 0.66 sources. More than 20 games is supported, mostly Sega System 1. [&hellip
AtariAge has some interesting news about a Virtual VCS port for the GP32 by Fabrizio Zavagli. Screenshots and details on this page:http://www.atariage.com/news/GP32/index.html
Vantage strikes on the GBA. With this small intro, killer as coder, zthee as graphician and gimli as musician shows that Vantage is still able to introduce new things. Release: 07 april 2003; Download: 44kbhttp://www.vantage.ch
News taken from GP32emu: Rlyeh sent me an alpha version of his MAME port, which supports about 9 drivers correctly for now, it supports more games of course but not all fully work (check the related discussion on the message board).Other games are in progress, but the palettes need to be fixed. The games that run for now seem to [&hellip
Guyfawkes recieved a new demo from MrMr[iCE] to publish on GBAemu. Binary and sourcecode are avaliable. This is just a small demo of some techniques I picked up and a preview of a 3d engine I’m in the middle of writing. The screen is split in 3 sections. The top and bottom graphic areas is a mode 0 tile map [&hellip
New day… new version :o) But read more: I’ve got DrSMS to work with pogoshell, I just need to write an exit function to return back to pogoshell. I’ve re-written the character data routine so a few more games work, I’ve also put in some code to check for 200 Byte SMS rom headers ( I had completely forgotten about [&hellip
Text taken from GP32emu: The Arcade emulator XCade has been updated with a new release. Changes are: CHG: Toggle frame-message (FPS) with left shoulderFIX: Fixed Pengo coloursNEW: Black background around border (instead of letterbox :)CHG: Shifted Pacman (and friends) up 8 more pixels; cut off a little of the maze wall, but make playfield (inside bottom wall) visibleCHG: Moon Cresta [&hellip