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Larry the Lemon (Build 40) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land.

Release notes:

OK, I fixed a lot of the bugs that v. 39 had, and present you a v. 40. Here are the changes:
+ pfscorebar (citrus power) now gray.
+ I have 1 byte left (or as Visual bB likes to say it “1 bytes left.” I can’t really do much with 1 byte to spare though.

http://atariage.com/forums/topic/219174-larry-the-lemon-was-black-friday/page-3

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Larry the Lemon (Build 39) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land.

Release notes:

So I went back and redid a few things. I can now pick the colors for the playfield and the pfscorebar. I chose green for the playfield and red for the pfscorebar, but I can change it if I felt like it without screwing up the whole game. But one thing I do want to remark is I have 0 bytes left. I still would like feedback on the score numbers. Are they ok and readable, or should I go with something else?

http://atariage.com/forums/topic/219174-larry-the-lemon-was-black-friday/page-3

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Overbearing Burgers (01-03-2015) (DC Game)

Overbearing Burgers by Sebastien Mihai is a Sega Dreamcast homebrew game featuring a hungry brown bear. The bear must jump at the right time to not only not hit the rocks on the ground, but also to not miss any of the hamburgers. Overbearing Burgers is very easy to play; the only button used is A, which will make the bear jump.

http://sebastianmihai.com/main.php?t=120&n=Sega-Dreamcast-development-Overbearing-Burgers

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PPSSPP v1.0.1.0 (PSP emu for Android)

PPSSPP is a PSP emulator written in C++, and translates PSP CPU instructions directly into optimized x86, x64 and (soon) ARM machine code, using an efficient JIT compiler. PPSSPP can thus run on quite low-spec hardware, including stronger Android phones and tablets, as long as there’s support for OpenGL ES 2.0.

Changes:

* Bugfixes like the save state scroll issue, cosmetic issues like overscroll
* Some cheat code bugfixes
* Adler32 and Mersenne Twister modules added (fixes some obscure games)
* Fix for Jak & Daxter slowdown
* Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044

https://play.google.com/store/apps/details?id=org.ppsspp.ppsspp&hl=en

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Larry the Lemon (Build 37b) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land.

Release notes:

I need help. I just didn’t want this to be a timed game, so I decided that if I don’t want it to be a timed game, then I would like to make the banana move gradually faster until a top speed is attained. Say, once every 8 crosses Larry gets, the banana moves faster, just to make this simple. Because I don’t know how to do this, so I need your help. I tried various methods and I just can’t get it to gradually move faster. Here is the code. You have 19 bytes left. I moved around some code and got rid of unnecessary add-ons for this version. Anyone care to help?

http://atariage.com/forums/topic/219174-larry-the-lemon-was-black-friday/page-3

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Saturnade (19-02-2015) (Sega Saturn Game)

Saturnade by Sebastian Mihai is a Sega Saturn homebrew game inspired by a popular game featuring an avian flapping its wings to pass through the opening between vertical pipes. In Saturnade, the concept is reversed a bit, in that the player controls the opening, rather than the ship.

If the opening gets too close to the bottom of the screen, it will “snap” back and reappear at the top. This is so that the game is not trivialized by waiting for the opening to “land” at the bottom, and then work it upwards from there.

http://sebastianmihai.com/main.php?t=118&n=Sega-Saturn-development-Saturnade

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