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Railroad Rampage v1.2 (Caanoo Game)

Railroad Rampage is a cross between an arcade game and a strategy game. It is similiar in construction to many “Tower Defence” games, but it has a twist : here, you are part of the action and can affect the game in many different ways more than just building structures. Bandits are trying to rob your train and steal all precious cargo! Thankfully, you are a skilled engineer who can construct many different kinds of turrets and use them to defend your train. You have to make it through 25 waves of relentless enemy assault before you reach your destination, so plan ahead and devise a smart strategy and you may survive!

Release notes by Imerion:

I finally finished porting my tower-defence style game Railroad Rampage to the Caanoo. It was a bit hard since I don’t own a Caanoo and becuase of that there might still be something that doesn’t work as it should. If you find something, please post here and I will try to fix it. It should run well though! New in this version is an updated interface which is easier to use with the touch screen. Especially on Caanoo this makes a big difference I’ve heard, but it helped on the WIZ as well, so I updated that version.

http://neotron-games.blogspot.com/2009/10/railroad-rampage.html

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Yeti3D Pro (01-12-2010) (Dingoo Linux misc Port)

Yeti3D Pro is a port of Yeti3D,an 3D engine.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,469

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Tubularix v0.5.1.5 (Pandora Game Port)

Tubularix is a free opensource game similar to Tetris seen from a tubular perspective. Game’s rules and behavior are very similar to the Tetris ones. It’s written in c++ with the Qt 4 libraries.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,258

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Monkey Bubble v0.4.0 (Pandora Game Port)

Monkey Bubble is in a game in which you must explode all bubbles in the game area.

You explode bubbles by putting at least 3 of the same colour in contact. Any bubble that is connected to the top or the sides of the game area by bubbles you just exploded falls too.

Please adjust controls in the menu before playing!

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,257

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Meritous v1.2 (02-12-2010) (Pandora Game Port)

Meritous is an action-adventure dungeon crawl game. It’s homepage can be found here: http://asceai.net/meritous/

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,256

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Heig-Boy v0.1 (Alpha) (GB emu for Dingoo Linux)

Heig-Boy is a Game Boy emulator featuring a ColorIt functionality, which allows gamers to colorize their own games, with a script-based system.

http://boards.dingoonity.org/dingux-releases/heig-boy!/

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TicTacToe From Hell v3.3.0 (Pandora Game Port)

TicTacToe game with animated graphics simulating hand drawing and many game variants. You can play with your friends locally or with Internet. There is a four levels AI.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,255

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Mednafen-PS3 (r84) (Multiple emus for PS3)

Port of Mednafen Multi-system Emulator to Playstation 3. Project is under heavy development, there may be bugs, please report issues so they can be fixed!

Supports NES, GB, GBC, GBA, SMS, GG, PCE. Zip files. Save States. Will support PCE CD, Atari Lynx, NeoGeo Pocket Color and WonderSwan in the future.

Changes:

Support bios in vbam, support (included)vba-over.ini in vbam to fix games with special save types

http://code.google.com/p/mednafen-ps3/updates/list

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FCEU-PS3 (Revision 6348775e0a) (NES emu for PS3)

NES Emulator for PS3

Features:

– Supports 480, 720, 1080 (in 4:3 or 16:9)
– Compression: .zip
– SRAM and state saves
– Shader support!

Changes:

Added ‘Disable Sprite Limitation’ setting – certain games are handicapped by the
NES’ sprite limitations – turning this option ON will get rid of slowdown and
sprite flickering that occurs when too many sprites are onscreen

https://code.google.com/p/fceu-ps3/updates/list

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Cubicle Shooter v0.7 (PS3 Game)

ThatOtherPerson has updated Cubicle Shooter for the PS3!

Quote:

Here is an updated version of Cubicle Shooter!

Notable changes:
You can now shoot other players in split screen multiplayer (still no player death but you get pushed back when shot).
You are taller now. You can crouch back to your previous shortness by holding down the right analog stick. You automatically crouch when there isn’t enough room to stand.
Enemies in multiplayer will approach the nearest player (they would previously only follow player one).
Enemies no longer spawn inside the cube at the start of the game so you wont encounter them until you blast through the wall (It was beginning to feel a little bit too crowded).
The kill counter has been replaced with a score system. You get 10 points each time you shoot a cubicle dweller. The scores are tracked separately for each player.
textured stars onto the sky.
Set a limit to how deep you can dig into the ground (the limit is fairly deep and I don’t expect it will be a problem for anyone).
Fixed the scope in multiplayer.
Some improvements to performance.

Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Crouch – R3
Shoot – R1
Zoom – L1
Jump – X

http://thatotherdev.wordpress.com/

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