Chris Cacciatore is still working on his NES platform game Nebs & Debs. Currently he tries to mess around with different animations.
Chris Cacciatore is still working on his NES platform game Nebs & Debs. Currently he tries to mess around with different animations.
CollectorVision Games has the next Sydney Hunter ready. Sydney Hunter and the Sacred Tribe will hit the Sega Master System sometime soon. The game is complete, but the publisher is in need for cartridge shells. If you have some, please let them know.
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own … Read more
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own … Read more
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own … Read more
V1RACY of hackinformer.com wrote a review of the recently released NES game Lizard.
Mikael Tillander has been generous to the public and published a tiny video of his yet still unnamed Genesis game. Quote: Uploaded a vid of current state of things. Still haven’t figured out the elemental system. Music by Johan Agurén! Inspirationals in the vid: Osman slash colors, Mystical Defender explosion, Roger Dean bkg things.
Andrej Preradovic of Ohsat Games teaches us how to program the Sega Genesis! Read Adventures in Mega Drive Coding Part 5 – Palettes and Splitting Tiles.
libnx is a programming library for Nintendo Switch homebrew development.
Michael Chiaramonte shows us once again how to do some NES Programming. Quote: In this episode, we fixed the ship physics so that the negative velocities are properly capped. We ran into a strange issue that ended up taking a lot of time to fix in the beginning of the stream, but then moved onto loading the title screen using … Read more