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NESemu v0.2 (NES emu for Dingoo Linux)

NES Emulator for Dingux by the_gama. Changes: – FDS is working :). – changed video mode from 32 to 16 bpp – added dingoo cpu clockspeed option – sound support – changed audio sampling frequency to 16 khz – NTSC palette is only generated once and saved to a file called ‘nes_ntsc.pal’ to reduce loading time. – screen buffer is … Read more

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181

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SameGoo v1.1 (Dingoo Game)

SameGoo is a game of the SameGame concept. The goal is to get a high score. Selecting an object will clear that object and all connected objects of the same color. You cannot clear a single object, it must be connected to at least one other. If a gap occurs between columns of objects, then the right-most ones will be … Read more

http://boards.dingoonity.org/dingoo-releases/samegoo-1-1/

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Railroad Rampage v1.1 (Wiz Game)

Railroad Rampage is a cross between an arcade game and a strategy game. It is similiar in construction to many “Tower Defence” games, but it has a twist : here, you are part of the action and can affect the game in many different ways more than just building structures. Bandits are trying to rob your train and steal all … Read more

http://neotron-games.blogspot.com/2009/10/railroad-rampage.html

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Powder (Build 112) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Your tame creatures now have a heart badge beside them to identify them as such. Switching to a different tile res will no … Read more

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 112) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Your tame creatures now have a heart badge beside them to identify them as such. Switching to a different tile res will no … Read more

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 112) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Your tame creatures now have a heart badge beside them to identify them as such. Switching to a different tile res will no … Read more

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 112) (GP2x Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. zear updated ParkyDR’s port for GP2x, which should now be in equal state to the latest official build 112. Changes: Your tame creatures now … Read more

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2555

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Qtopia v1.0.1 (GP2x-F200 misc)

Qtopia is a platform for embedded Linux-based mobile computing devices such as personal digital assistants and mobile phones. It was developed by Trolltech and ported to GP2x by Ikari/NK. Changes: * 2009.10.31 : Modified touchscreen code for F200 Firmware 4.0.0/4.1.0/Open2X

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,8,2784

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