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Vroomtrap v1.01 (iPhone misc)

Vroomtrap is a web application designed to identify speed traps across the world for motorists using public roads. The iPhone application is an extension of the web application which allows users to upload information about where speed traps are located. The iPhone application also downloads speed traps from the website every mile and scans for any speed traps in your … Read more

http://appshopper.com/travel/vroomtrap

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ScummVM DS v1.0.0 (Beta 3) (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Some of the adventures ScummVM supports include Adventure Soft’s Simon the … Read more

http://forums.scummvm.org/viewtopic.php?t=8050

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Android Performance v1.0.2 (Android Application)

Client-Server Android application to collect metrics on your Android device. It collect metrics (Memory available, CPU, Battery charge, GPS data) on specified intervals and send it over TCP/IP to server for analysis. For more details please visit http://androidperformance.dyndns.org – Registration required to browse test data.

https://slideme.org/application/android-perf

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OpenSudoku v0.7.1-04 (Unstable) (Android Game)

OpenSudoku is a simple open source Sudoku game. It’s designed to be controlled both by finger and keyboard. It’s preloaded with 90 puzzles in 3 difficulty levels, more puzzles can be downloaded from the web and it also allows you to enter your own puzzles. Changes: Support for Android 1.6 Support for QVGA screens Solves issue #11 – Disable numbers … Read more

http://code.google.com/p/opensudoku-android/

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libogc v1.8.0 (GC misc)

libogc is a collection of low-level libraries for the GameCube and Wii. This collection of libraries was originally written by shagkur for the GameCube and has been developed over the past 6 years. Changes: Fixed AA video mode support DI bugfixes SDHC fix for IOS 60 and greater tinysmb – added keepalive, automatic SMB reconnection, non-blocking sockets, DNS lookup, port … Read more

http://wiibrew.org/wiki/Libogc

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libogc v1.8.0 (Wii misc)

libogc is a collection of low-level libraries for the GameCube and Wii. This collection of libraries was originally written by shagkur for the GameCube and has been developed over the past 6 years. Changes: Fixed AA video mode support DI bugfixes SDHC fix for IOS 60 and greater tinysmb – added keepalive, automatic SMB reconnection, non-blocking sockets, DNS lookup, port … Read more

http://wiibrew.org/wiki/Libogc

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DevkitPPC (Release 18) (GC misc)

devkitPPC is a port of the GNU Compiler Collection (GCC) and includes a C (gcc) and C++ compiler (g++), a debugger (gdb) and associated utilities, with the architecture “powerpc-eabi”. It also includes standard C libraries based on newlib, which is specifically designed for embedded systems. Compilers and libraries are also included for the MN10200, the Matsushita (Panasonic) chip used in … Read more

http://wiibrew.org/wiki/DevkitPPC

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DevkitPPC (Release 18) (Wii misc)

devkitPPC is a port of the GNU Compiler Collection (GCC) and includes a C (gcc) and C++ compiler (g++), a debugger (gdb) and associated utilities, with the architecture “powerpc-eabi”. It also includes standard C libraries based on newlib, which is specifically designed for embedded systems. Compilers and libraries are also included for the MN10200, the Matsushita (Panasonic) chip used in … Read more

http://wiibrew.org/wiki/DevkitPPC

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SDL Wii (09-10-2009) (Wii misc)

A new version of SDL Wii has been released, compatible with the latest devkitPPC/libogc. Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, and video. It is used by MPEG playback software, emulators, and many popular games. SDL is written in C, but works with C++ natively. SDL support … Read more

http://wiibrew.org/wiki/SDL_Wii

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