In Knytt Stories, each level is its own little adventure. Knytt Stories is a 2D platform game. Quote: We have been porting a platform game, “Knytt Stories”, for the Nintendo DS for more than a year and a half. A few days ago we released the beta version. A few minutes ago, I opened the source with the New BSD [&hellip
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Baro is working on a Legend of Zelda like game. Quote: Hello you guys! I don’t know if you remember this from the old board. It’s Tanuki Tail, a Legend of Zelda style game I’m developing. The thing is still in progress and there’s still a lot of things to do in the engine until I start making the actual [&hellip
Just see if your EyeQ is as high as Einsteins IQ. Give it a try an improve your score. The more you play, the better you get
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. POWDER Wii has been ported by insin. Changes: Updated to version 112 of POWDER, see the POWDER releases page for changes. Note: While the [&hellip
Zear has released a port of Yeti3D for the Dingoo. Quote: This is a dynamically linked port of yeti3d to the Dingoo Linux. Source included. Installation: Simply copy the yeti3d directory somewhere on your filesystem and run the executable
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,252
paines has updated his game Airstrike for the Wiz Changes: Fix: Volume / Buttons work now
CustomizeMii is a 100% legal custom Channel creator for the Wii. Changes: Added CustomizeMii Installer (by WiiCrazy / I.R.on) Fixed rough edges (artifacts) on images (will be fixed automatically) Replaced the TPL preview window with the one from ShowMiiWads for easier handling Added loop prelistening to the BNS conversion window (only for wave files) Added drag & drop ability cause [&hellip
mootjeuh has updates his Simple Image Viewer for the PlayStation Portable. Changes: Okay, today I added one interesting feature; a config file where you put int the startup directory of ASIV. It’s by default set to ms0:/ you can change that manually to anything you want. So in theory, you could also browse your flash and/or umd disc. I’ve also [&hellip
http://forums.qj.net/psp-development-forum/163601-asiv-5-simple-image-viewer.html
aquaz released a demo of his Castlevania-like game for the Nintendo DS. Quote: I presented RapidFire and Emoticone nearly one month ago, two Palib minigames I have made to see what can be DS development. Now I present a gameplay demo of Alibis, a game much more ambitious than the previous ones. This could be call a Castlevania-like because of [&hellip
CongoZombie released a Shadow Warrior port for the Dingoo. Release notes: A quick port of JFSW with sound. There are a few problems with this release: -You will have to remap the keys the first time you play it. -The mouse cursor is displayed onscreen. – I have reports of crashing when loading some levels that I need to look [&hellip
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,251