Slide2Unlock2 (S2U2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don’t use your device. And it’s has a CallerID function. Changes: – fixed the problem when start-up on Landscape mode on some devices. – fixed the problem when changing orientation on some devices. – fixed the occasional … Read more
Latest News
Dox was working on a Gameboy DMG game for one of the previous PDRoms Coding Competitions, but the game never got done, nor did it had any big publicity as work in progress news. But here we go… just few days ago Dox posted an update, which we will gladly quote… Quote: Finally, after long break i’m working again on … Read more
A native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
LBGSHI posted news about a PS2 Hacking System which is in development. Check out the link below for his full statement. Quote: For some time now (several years, off and on), GSHI.org administrative staff and several select members of the scene have been working, in secret, on something tentatively called Project Artemis: a hacking system for the Playstation 2. The … Read more
ragnarok2040 has updated the libpng library port to PS2. Release notes: I’ve updated the libpng port to 1.2.33. I uploaded a tarball of the source and a patch to update the current port to 1.2.33 to http://homebrew.thewaffleiron.net/ragnarok2040. The tests in pngtest.c passed and gsKit’s png-texture example worked fine. You should make sure previous header and library versions of libpng aren’t … Read more
ragnarok2040 has updated the zlib library port to PS2. Release notes: I updated the zlib port to version 1.2.3. It’s at http://homebrew.thewaffleiron.net/ragnarok2040. I made a patch as well so updating the svn repository should be easier. Not much work was really needed except for reorganizing the directory structure of the files and copying over the Makefiles from the old port.
This is a laser control game based on the PSP laser control idea by califrag. Laser Invaders is coded from scratch, using the ps2dev.org Go!Cam demo as a template. Changes: – Implemented Intrafont library.
jrok released a techdemo. Quote: So, I’ve been working on designing some routines that use the playfield to draw laser beams that can destroy playfield-drawn terrain. Enclosed is my first effort, which I think could do with a lot of improvement. It its current state, my death ray does the following: – Calculates the playfield position of the sprite from … Read more
New game for atari2600land… Quote: but i’m not working on this anymore in favor of Toobin.
A sci-fi adventure game by jrok set on a space station filled with evil mutants and robots. Your goal will be to locate the station’s death ray and disable it before the bad guys use it to destroy mankind.
http://www.atariage.com/forums/index.php?showtopic=131950&st=25