News

FCE Ultra GX v3.0.0 (NES emu for Wii)

Tantric has released a new version of his continued port of FCE Ultra GX a NES emulator for both the Nintendo Wii and GameCube.

Changes:

New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
Onscreen keyboard for changing save/load folders and network settings
Menu configuration options (configurable exit button, Wiimote orientation, volumes)
Configurable button mapping for zapper
New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
SMB reconnection feature
ISI issue fixed

Thanks to http://www.wiibrew.org and http://www.tehskeen.com for the news.

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SNES9x GX v4.0.1 (SNES emu for Wii)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

Fixed turning off autosave in menu
Keyboard fixed, more keys added
Fixed 7z loading from DVD
Enable auto loading and renaming of SRAM save without “Auto” in the name
PAL resolution fixed – no more letterboxing
File browser scrollbar box now draggable, arrow buttons now scroll list
Better handling of multiple on-screen wiimotes
Menu restructured – new “Game Settings” menu

Source: http://www.wiibrew.org and http://www.tehskeen.com

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SNES9x GX v4.0.1 (SNES emu for GC)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

Fixed turning off autosave in menu
Keyboard fixed, more keys added
Fixed 7z loading from DVD
Enable auto loading and renaming of SRAM save without “Auto” in the name
PAL resolution fixed – no more letterboxing
File browser scrollbar box now draggable, arrow buttons now scroll list
Better handling of multiple on-screen wiimotes
Menu restructured – new “Game Settings” menu

Source: http://www.wiibrew.org and http://www.tehskeen.com

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libwiigui v1.02 (Wii misc)

libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify – don’t be afraid to change the way it works or expand it to suit your GUI’s purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!

Changes:

Fixed letterboxing on PAL
Add STATE_HELD for held button actions (eg: draggable elements)
Now tracks state changes per-remote
Default constructor for GuiImage
Keyboard corrections, added more keyboard keys
Better handling of multiple wiimote cursors on-screen
Added functions for the ability to alter button behavior for all states
Documented GuiTrigger class
Refactor – moved trigger class definition to gui.h

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ScummVM DS v0.13.1 (Beta 2) (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page.

Release notes:

Please test this new beta version of ScummVM, and post your results here. If you try this out, please post how you got on here, whether it worked or not.

When you post, try to include:
* Your card reader
* The game you were testing (including which language it runs in)

If you see problems, please post the details of those too.

Since this is hopefully the final beta, if you use this build, please post a short message with what game you played, and what hardware you used. That way I know what has been tested.

Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com

http://scummvm.drunkencoders.com/scummvmds0-13-2beta2.zip

Fixes in beta2:
– Fixed a bug where the top screen would corrupt when the console
was turned off
– Fixed a possible crash on boot
– Fixed a memory leak in the load game dialog in SCUMM games.

New features:
– Access to the global ScummVM main menu. Hold select during the game to access it.

Supported Games

Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck’s Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin’ (DOS version only)
Fatty Bear’s Birthday Surprise (DOS version only)
Fatty Bear’s Fun Pack (DOS version only)
Putt-Putt’s Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)

Build B:
Beneath a Steel Sky
Flight of the Amazon Queen

Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)

Build D:
Sierra AGI games
Gobliiins 1 – 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time

Build E:
Inherit the Earth (DOS Floppy version only)

Build F:
Kyrandia 1 – 3 (I’m not sure which ones will work, please test them!)

Build G:
Lure of the Temptress

Build H:
Nippon Safes

Thanks to http://www.nintendomax.com for the news.

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