Dalton released the source for his Gameboy Colordemo “Space Waste”. You can get the binary, and of course the source from: http://octarine.planet-d.net/
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The last interview for today… the current link is temporary as well!http://www.pdroms.de/thor-interview-20062003.txt
And here is the second interview for today… Mainly talking about Groepaz’s ‘”Bitte 8-Bit!” Gameboy Color demo from the year 2000. (Link broken, to be updated, 09/2008)
I had the pleasure to interview Ryleh today. He is a well known GP32 and famous for his emulator ports such as fNES32 and many more which are currently unreleased.This is the first interview of a few ones I conducted today to celebrate the 20th June 😉 The interview with Groepaz/Hitmen (GBC coder) and Thor (NGPC coder) will be up … Read more
AND/Magic Touch released a PCM Driver for the Gameboy Advance. The author also mentioned that this tech demo only works on emulators, not on real hardware (yet).http://www10.big.or.jp/~and/
The guys at Tailzone wrote more details about their upcomming game”Break the Brick Blocks”which is an Arkanoid style game for the GP32. More screenshots has been added as well.http://cgi3.omn.ne.jp/~tail/cgi-bin/tpwr.cgi?code=index&
Metellius announced a 1943 remake on his page.http://www.hvaal.net/gp32/
After a few weeks without update Tyrell updated his Spectrum emulator for the GP32 again. The changes: – Rewrote the virtual keyboard. It’s now like the ‘real’ speccy keyboard, and is displayed in a graphical way. Press LEFT and RIGHT for caps shift / symbol shift (only two keys are supported as of now : Symbol shift + P =”, … Read more
A french guy has a remake of”Dragonball Z”in the works. The page does not contain many information, but you can get a download of the current gamestate from there.http://www.ifrance.com/GPower32/
Alexander released a jump and run demoengine for the Gameboy Advance. It features Parallax Scrolling and SpriteBG collision detection.http://stud.fh-heilbronn.de/~adimitri