News

PSP Filer v5.2 (PSP Application)

PSP Filer a file explorer with few extras has been updated.

Changes:

filer:
– added “GAME4XX” folder to re-order game icons. (added “GAMEnaa” folder : n=0-9, a=0-9/a-z/A-Z)

picture viewer:
– changed circle button’s function to toggle “make a picture to fit screen width” and “to fit screen height”.

binary editor:
– fixed a bug that a help screen was vanished when Filer finishes to read a large file.

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Tempus v10 (PPC Application)

This is a animated clock and weather flash theme, it works only of you have flash installed and a today plugin like ANIMATED TODAY.

Changes:

– Italian character on the date and display fixed
– English date fixed again
– French date fixed again
– Added black lines to the tsk
– Added a small easter egg (hehehe)
– Added the Dutch language

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Chess v0.0.2 (Unofficial) (Wii Game)

vader347 added Wiimote support to hanse’s port of Chess to the Wii. The original release can be found here: http://wiibrew.org/wiki/Chess

Release notes from vader347:

I was bored and added wiimote support to that chess game because I don’t have a GC controller. If somebody really wants it I’ll add IR too but I am probably going to just forget about it.

Note: This is an unofficial version of the one by hanse but mine is better besides the fact that you can’t see the help at the beginning.

Thanks to lowlines for the icon.

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Volumetric Shadow v1.5.1 (NDS Techdemo)

silent_code updated the Volumetric Shadow (Tech)Demo (formerly know as the “Stencil Shadow Demo” and later “Volume Shadow Demo”). This version is very likely to be the final one.

The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:

– Hardware accelerated volumetric shadowing – mini-tutorial included!
– Motion blur with video capture, using only one VRAM bank, at 60 FPS
– Hardware lighting, texturing, fogging, antialiasing etc.
– Display brightness control
– Viewport scissoring (thanks to gabebear)
– Loading binary and text files from disk
– Converting 24/32bit .tga image data to 16bit NDS textures
– Displaying a custom font and a text area over a background image, all loaded from disk
– Smooth touch input
– Simple frame rate counting and renderer status display

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